No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 24.6 hrs on record (23.5 hrs at review time)
Posted: 23 Nov, 2023 @ 9:30am

There's just something really special about working for imaginary evil corporations.

This is a work simulation. Through and through, you are a shipbreaker, you salvage ships, nothing more to it. Every ship is a puzzle, from the small passenger vessels to heavy cargo haulers and mining rigs. They are hulking lifeless pieces of technology waiting to be disassembled for parts, and you're the one doing the heavy lifting.

With the guitar-driven tracks of Americana playing in your ears, at the frontiers of the industrialized space, with your tools in your hands, this game can reach zen moments like no other. There's a dopamine-like satisfaction in disassembling a ship perfectly, and all the pieces matter.

The story of the game is nothing to write home about, the voice work is pretty fine, cutscenes are acceptable and serviceable, it seems like there was another story in place for the game while it was in early access, but to be honest, this game is all about the gameplay.

The ship design is pretty neat, very homeworldesque, but they do sometimes feel pretty empty and bland, there's no lived-in feeling to them, a couple of audio logs, but they don't really portray what the ship was all about and who were the people that used it, part from the ghost ships, ships that were found at the edge of space and are now invaded by rogue AI.

I really hope we get more of this. It seems like there are no plans for DLC, but a sequel with expanded features and more ships would be amazing.
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