12
Products
reviewed
186
Products
in account

Recent reviews by Love-Colored Pwnage :DDD

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Showing 1-10 of 12 entries
1 person found this review helpful
37.4 hrs on record
Very interesting experimental mixture of STG/Shmup and RPG. The systems laid on the table are very well developed and designed, and work together nicely.

The STG half, as other reviews have said, is a mixture of Progear no Arashi and Espgaluda, that not only rewards good bullet cancelling and chaining your absorption/hyper gauge with survivability but also greater XP and gold gains. Your selection of weapons/shots is not only differentiated in damage numbers, but also properties and aiming methods, specially the sub weapons, making them all unique. Your bombs are the spells you come into battle equipped with, some being more offensive and others more defensive, but they can also play a role in the scoring/chaining by skyrocketing gold values into max if they kill enemies, making a good way of setting up your hyper shenanigans. Quite a solid system.

The RPG half is not limited to numbers, stats, and the day limit you're given to reach the Divine Tree and cleanse it, it's also about exploring the world that you're advancing through, in spite of being binded to an autoscroll, as it would be natural in shmups. There are a lot of secrets to find: from being rewarded with more gold or rare and valuable materials from defeating enemies under certain conditions or methods you hear from overhearing folks in town, to whole hidden stages with unique monsters and artifacts found when taking an unlikely path in another level or mastering stages by fully analyzing them. Very fun to discover.

The visuals are evidently on a budget and the english is obviously machine translated, which may make understanding some explanations difficult, specially if you're not familiar with the RPG and STG elements on display; but I think this is very worth trying out if you're a fan of both genres.
Posted 9 November, 2025.
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No one has rated this review as helpful yet
3.6 hrs on record
The atmosphere, the colors, the lighting, the gigantic, sterile megastructures, and the soundtrack; all blend together into an incredibly unique journey and experience. A must play that solidifies the genre of "walking simulators", often thrown around as a joke, into a fit and proud vessel to describe games like these that simply want you to admire the huge, feverish dream world they offer a peek into.
Posted 31 October, 2025.
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15 people found this review helpful
2 people found this review funny
9.2 hrs on record
It's like Blasphemous but instead of having slow and frustrating combat and bad platforming it's just bland and painfully uninteresting in it's execution.
Bland is the word that describes almost all of this game. It all feels like it's going through a checklist of mechanics approved by comitee almost like any AAA game does, and doing the lamest possible execution of all of them, resulting in a gameplay devoid of absolutely any personality.

The spritework and visuals are indeed gorgeous and nicely animated, but even the illusion of a pixel grid gets shattered the moment you take a look at the hud or even the sprites themselves, and notice the abundance of resolution inconsistencies.
The hud is full of bars that fill up with pixel perfect accuracy, instead of respecting the pixel size of the hud. The revolver gauge isn't like this, why can't the rest be as well?
Everything across the screen has a different pixel size: sprites, scenery, overlapping elements in the hud. And more often than not, none of these follow any kind of pixel grid.
The font is specially godawful, they just picked a font that looked retro enough and slapped it in. Of course, when rendered, the font has it's own pixel size and the dialogue loves to abuse italics with it, making it look ugly as sin. And you'll be constantly reminded that you're playing a lazy and fake imitation of what it claims to pay homage to, since you'll be looking at this font both in the menus, and the cutscenes and dialogue; which the game loves to constantly have in order to develop it's story, rich of lore and suspense.
Except the story just forgets half of it's own elements set up in the prologue just to have a uninteresting "chosen one" and "fantasy racism" story in which nothing really happens and then unceremoniously and abruptly end the game at the climax it's been building up to, all for the sake of sequelbaiting. No payoff, no answers.

I would say this game should have been a VN instead, but then they would have had to write an actual ending.
Posted 28 September, 2025.
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2 people found this review helpful
28.4 hrs on record (16.6 hrs at review time)
Biggest monkey paw of the decade.
Posted 27 August, 2023.
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1 person found this review helpful
85.0 hrs on record (83.7 hrs at review time)
ITS ♥♥♥♥♥♥♥ METAL GEAR RISING
Posted 4 June, 2021.
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No one has rated this review as helpful yet
64.3 hrs on record (25.9 hrs at review time)
huph/10
Play Arcane Dimensions too
Posted 31 March, 2020.
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1 person found this review helpful
1 person found this review funny
121.1 hrs on record (118.8 hrs at review time)
Early Access Review
♥♥♥♥ Zenimax
Posted 31 March, 2020.
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No one has rated this review as helpful yet
2,758.2 hrs on record (1,228.9 hrs at review time)
I love this silly and agonizing rabbit hole with all of my soul but on it's current state of being neglected by Valve it's impossible to recommend to fresh meat. Go to valve servers and you will get chewed by the abyssmal flaws found in matchmaking. Try to find a community server without experience on where to look and you'll get chewed by sweats with 10-15 years of experience on their back.

There are a lot of irredeemable autists trying to destroy and ♥♥♥♥ up the game through either public outrage, cults of personality or massive botting, but Valve is the only one that can kill it through pure neglect. And it's doing it.
Posted 23 August, 2018. Last edited 13 May, 2024.
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No one has rated this review as helpful yet
1 person found this review funny
7.6 hrs on record
Cute short game with simple shooting game mechanics and exploration, akin to what would be a good find when diving for random games on Newgrounds. Time to hand over the daily doses and pick your favorite piece of dialogue!
Posted 17 July, 2018. Last edited 13 May, 2024.
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2 people found this review helpful
1 person found this review funny
120.0 hrs on record (49.2 hrs at review time)
Paraplegic goddess and her henchwomen give magical steroids to young girls in order to attentionwhºre, destroying the natural order in the process. Fun for the whole family ensues.

In my opinion, this one still stands as the best one of the batch of post-LoLK games. If you, attempt playing without using releases, yeah, it's pretty miserable and bland. But if you try to understand the ins-and-outs and the potential of the release mechanic, you'll have a blast.

Learning to score the game to some degree by doing fruitful bullet cancels with your releases is the only way of attaining all, let alone most of the extra lives the game can grant you, so you're heavily encouraged to learn to dance this way even for a survival clear.
The four (five) different releases the seasons grant you are all quite distinctive, and make you analyze the game and it's patterns in whole new ways, recognizing entirely different sweet spots to cancel depending on the season. Forget about the subweapons the seasons equip you with, you won't be needing those.
Bullet cancel is the game, and it's a quite good one.
Posted 22 November, 2017. Last edited 13 May, 2024.
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Showing 1-10 of 12 entries