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Recent reviews by RobinDub

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Showing 1-10 of 15 entries
No one has rated this review as helpful yet
7.9 hrs on record (4.9 hrs at review time)
It's kinda odd that this is called a "reverse horror" game when it's clearly a roguelike more than anything. You progress through the game by acquiring powers and exploring the map, and you can explore further in the map by getting new powers. The horror theme, playing as the big tentacle thing, is just a skin over a fairly well established form of gameplay.

For example, there's one power you get about halfway through that lets you manipulate humans into attacking one another, and I'd have put that front and center. That makes me feel like more of a mean-spirited horror monster than just eating people.

But it is a fun skin, and a well-made and competent game, and that's enough to be worth the price honestly. So you should definitely play it and get your 5-6 hours of enjoyment from it.
Posted 31 January, 2021.
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1 person found this review helpful
3.4 hrs on record (2.4 hrs at review time)
Feels like 2 hours with this thing is not enough to really get a hold of what it's about, especially since I haven't played any souls likes before.

But mostly yeah I like it . Think that ironically, the costumes could use a bit more variety. The only choices are being extra or being E X T R A. Something a bit more down to earth would be nice xD Everything is way over the top. But I at least have fun with exploration and enemy design.
Posted 30 January, 2021.
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No one has rated this review as helpful yet
13.3 hrs on record (0.6 hrs at review time)
Well, this is not the sort of game where you can just pick it up and be instantly great in it. But the catharsis of playing to the music is quite exhilarating despite the difficulty. don't underrate those people on youtube playing this flawlessly.

If I have a criticism, it's that there seems to be a lot of lore in this game going unexplored. Who are all the statues we're leaving coins at, who are we and why are we invading what seems to be norwegian hell?

Also get the red filter off everything jesus.
Posted 14 October, 2020.
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4 people found this review helpful
34.1 hrs on record (28.8 hrs at review time)
Okay - so this game is a worthy successor to Dawn of War: Dark Crusade and Soulstorm. But I'm not without complaints.

The graphics can be a bit flabby and hard to run on older PCs. The campaign mode is literally just the same set of missions for every race, so there's no reason to play through the campaign more than once with different races unless you just want to see all the units.

But on the plus side, the sound design and voice acting is incredible - it's immersive and fun to play, and I love me some warhammer flavour.
Posted 1 October, 2020.
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1 person found this review helpful
212.8 hrs on record (19.2 hrs at review time)
Alright - so this game is very, very very good. But it lacks a few things.

Firstly you can tell right by looking at it that the graphics need love. The presence of a few high quality assets make me think they’re either in progress or they’re stock assets.

Secondly it’d be cool if we could have bigger colonies, numbering in the hundreds rather than the tens. Maybe we could split people off to settle new map sections and have them run as a friendly npc faction?

But don’t take this as a negative review - buy this game and love every second of it that’s here, because despite its simple presentation, it’s damn good. In a world full of eternally in early access unfinished games this one has some REAL potential.
Posted 2 June, 2019.
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No one has rated this review as helpful yet
29.6 hrs on record (7.0 hrs at review time)
Okay so you hear a lot of people say that Soulstorm was not as good of a game as Dark Crusade - those people are completely correct and here's why.

In Dark Crusade, there was no difficulty in which the game felt unreasonably grindy. You either get crushed, or you steadily capture objectives until you complete the map. In Soulstorm - the game has grind out the butt. It's entirely possible to play one of the base capture missions for a literal hour, on medium difficulty, and feel like you've gotten absolutely nowhere. No objectives captured, game not lost.

So instead of having missions where the mission comes to a head and a satisfying conclusion, what you get is a huge big boring stalemate. Sure, the game is alright, but compared to Dark Crusade it's not as good for this reason.
Posted 3 May, 2019.
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No one has rated this review as helpful yet
1 person found this review funny
0.6 hrs on record (0.6 hrs at review time)
If you like Total War games you'll probably like this.

If you like Warhammer games, like I like the tabletop game, you'll probably find this miserable and confusing. I was expecting table top battles along the lines of Age of Empires or the original tabletop game, but what I got was just layer after layer of rule after rule and detail after detail - it was like reading an instruction manual of the world's most boring table top game. And yet, the game still felt stretched and hollow. I'm not saying don't reuse assets with the huge unit sizes - but did you have to give entire units the exact same face and character model? How can this game consume 33 GB??

Can't recommend. Maybe look at the original Dawn of War instead.
Posted 28 December, 2018.
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32 people found this review helpful
2 people found this review funny
46.1 hrs on record (42.8 hrs at review time)
The game has a lot of flaws. Bugs, shuddering frame rate, one glitch which straight freezes you in place during dialogue. Weird design sometimes just seems built to piss you off, and it's not clear what the hell you're meant to be doing. Balancing issues can make the game virtually impossible to complete if you put your points in the wrong stats and abilities. So if you specced into guns and wasted your ammo wandering in circles in a confusing bit of map and you run into a boss fight at the end of it, you get to eat ♥♥♥♥. And don't throw all your points into seduction unless you think you can screw the final boss to death. Awkwardly despite giving us the option to role play and build the character our way, there's some sections and bosses which just can't be beaten without combat.

I ended up using console cheats to finish one of the final bosses because of this combat stuff. In other sections I had to use walkthroughs or guides just to keep up a decent pace and even with them it was hard to make sense of one of the later levels. Yeah it's cheating it's their fault for making this so confusing.

BUT - What the game lacks in its old, weird, broken design it makes up for in making a world that feels beautifully immersive and complex. The world FEELS huge even though there's only a tiny bit of playable map in each region. It feels as though you if you left that map you could just continue on forever in this massive universe the writers have built. The writing is great too, and every npc seems to have an angle, an opinion, a selfish ulterior motive. Every character will have another character either built them up or criticize them, and all of it strained through the filter of their subjective view of their second life. Every line of dialogue has something funny, interesting, or worth reading and decisions have consequences on who lives and dies and what this means for your waning humanity.

So yeah, took me 43 hours (At least 3 of it spent in the ♥♥♥♥♥♥♥ final boss level) to play through with one character but I know I'm going to return to this, so in the end I think I would recommend it. One of the top games I've ever played.
Posted 3 October, 2017.
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No one has rated this review as helpful yet
692.7 hrs on record (18.0 hrs at review time)
Let's not mince words, this is a game that'll hold your atention for hours at a time - It's beautifully crafted, has amazingly sexy graphics and the gameplay within the missions is mostly intutitive and fun. Consider the following praise by exclusion, everything not mentioned is good.

Stuff that needs to change? Well, like any RPG the flavor goes out of the gobstopper after a little while. The three major races lose some of their personality until you get to the boss battles. Even the initially interesting ship computer stops talking to you after a while.

The other thing is that the way to unlock missions is rather unclear a lot of the time. There's no shame in looking up the wikipedia once in a while so you can have some idea of what you need to do to find certain items and crafting materials.
Posted 1 January, 2016.
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No one has rated this review as helpful yet
12.4 hrs on record (5.1 hrs at review time)
Hotline Miami is a fast, brutal, tremendously satisfying game. It has the Super Meatboy quality of being ruthlessly unforgiving of mistakes, but the checkpoints are freqent enough and the levels short enough that this is never taken to a place of being frustrating.

The campaign is short, but it's as long as it needs to be for this sort of game. 5 hours for me, but of course I died a lot. The plot is weird too, revolving around the main character's steadily deteriorating mental state. It's something vaguely to with your character killling off the Russian mafia in 1980's Miami, but we have nobody's word for it on who exactly he's killing or why. One scene suggests the character is on drugs and this is contributing to his mental decline. The ending is a slightly unsatisfying conclusion to this intrigue, but the game is so fast paced it doesn't register as that much of a problem with me.

Again, this is quibbling. The game is good, it goes on ssale a lot, if you get a chance it's worth playing it.
Posted 25 November, 2015.
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Showing 1-10 of 15 entries