No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 9.4 hrs on record
Posted: 21 Jan @ 1:49pm

Early Access Review
*Grain of Salt*

The decoration & design elements are really all this game has going for it.
So if you enjoy designing and decorating little towns/cities, with minimal challenge, this is perfect for you.
and even then, it gets a bit stale after a while... Very repetitive.
If you want any sense of meaning, purpose, or direction... maybe not the game for you.
There are resident needs and quests, which are all very easily met. If you enjoy designing your city exactly the way you want it, you end up just completing the requests off in a corner and moving or deleting everything that was requested. Which is more of a nuisance than anything else.
It's very easy to stay at 100% happiness, so villagers are constantly showing up, which allows you to be a bit more selective with who you chose to move into your town; which further increases keeping happiness so easily at 100% with a ton of 20% bonus happiness villagers.

I was enjoying it up until I had to switch to a new village & restart everything; but with a new gimmick.. Everything functioned the same except the gimmick aspect (which imho, is not enough to kill the monotony of the rest of the gameplay loop)
Each map is like it's own little micro-biome that doesn't really mesh well with the others. So you end up with rather disjointed 'districts' if you play on a map that allows every type of unlock. (i.e. sandbox)

I really don't know... Something is missing. More variety? More purpose? It's one of those games that is really amazing for the first few hours, then turns totally stale.. and I really can't put my thumb on exactly what causes it.. likely a mix of many things. "Too much of a good thing" type of problem.
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