1 person found this review helpful
Not Recommended
0.0 hrs last two weeks / 66.5 hrs on record (64.1 hrs at review time)
Posted: 18 Jun, 2025 @ 4:24am

First thing I want to start off with before buying this do not buy the deluxe edition and make the dumb mistake I did because there is nothing extra you get as of now but the OST and Artwork and this game is NOT CROSSPLAY! Very strange for a completely CO-OP game that has everything Identical, so don't expect to play this across any console friends!

Elden Ring Nightreign is a mixed bag of fun and becoming boring extremely quickly after the 20 hour mark. If you enjoyed elden ring a lot and like doing co op plus like rogue likes than this game will fulfill that for you for a short time unless you have friends to play this with (I did not and did my 60 hours solo n got 100% achievements). It is fun the first I don't know 10 times, playing the different characters, and trying to get all the different weapons, staffs, or seals, but a problem I noticed that some of the weapons are more common than others, like say I've seen Malenia's Sword more times than I have some of the other legendaries or even epic rarity weapons.

It seems like the loot pool is a massive problem of having the same weapons drop and noting being able to play with the other weapons in the same rarity. I looked through the weapons as you can see all the different miralces, sorceries, and weapons and seeing some of them I've never gotten some of them or even seen another player playing with said weapon. I saw that Placidroux the hidden boss from farum azula's miracle was a possible chance to get on a seal and in 64 hours of playing nightreign never once got to see it. Now, don't get me wrong it isn't that great of a miracle, but still maybe I wanted to give the miracle a try for a run, but because of how low somethings drop there just isn't any variety, you end up with the identical build or somewhat close build each run and if you don't get a weapon that takes advantage of the boss's weakness you'll be in for a rough time.

Another thing I noticed that does barely anything that is hardly noticeable, but does help is the relics. The relics are cool and unique don't get me wrong on them, but the problem with every rouge like has is they are RNG which is fine, but you get some bad rolls on them causing you to sell a majority of the relics you obtain and the only really goods one you acquire are from completing the rememberances of the characters. Now, I like the rememberaces relics because it rewards you for completing the story of each character, but when you are new and have no good relics and end up throwing on relics that barely do any great change to your stats or damage it feels like they aren't even worth putting on. The only other relics that are pretty decent are the ones you get from the Nightlords once you defeat them.

For a rogue like as well you don't feel like you get any stronger or doing more damage like other rouge like games out there. My best example I can provide is playing Hades and going through each room and earning some sort of reward that helps you deal more damage, has a cool AOE effect, or provides some cool affect for dodging etc. Nightreign doesn't provide those aspects as you get the same special effects every run from the End of The Day Bosses, being successive attacks for HP or FP, when walking have stars rain from above, at start of surge sprint a blizzard storm appears etc. You get the idea, now they are cool ideas on paper but playing and trying to use those passives on the Nightlord prove to be nearly worthless because you have to keep in mind of how to activate it or try to make the best use of it because of it being in a small AOE, and if you aren't the main Melee attacker having the agro those go to waste especially if you are playing a ranged class like Recluse or Ironeye.

A game play feature that I rarely seen besides first unlocking them is the shifting of the earth which is cool, but it only effects a corner/small area of the map and is completely random once it settles as the game calls it. After it settles the first time then you have to wait multiple runs until you get to see them again and if you are going for the achievement to acquire the power of each shifting of the earth then you are at the complete mercy of the RNG and hope that you get lucky enough to get the one you are missing or get one at all with how low of a chance it seems of them appearing.

I noticed as well while reading some posts about some people's complaints about Elden Ring how it feels like you are playing dark souls and the bosses feel like they are playing sekiro and after playing Nightreign (and over hundreds of hours of Elden Ring on PS5) I can agree that even with the surge sprint feature you still feel like a dark souls character playing in the sekiro world with constant attacks that are hard to time the dodge on especially when the boss is facing one of your team mates, but in the middle of its attack it turns and goes after you catching you completely off guard. This has happened to me multiple times and it isn't even during the little sequences of when the boss will target a single player for a short duration before returning to its normal attack pattern of whoever is going most damage, getting the most agro. Every character does indeed fast roll which is definitely a nice quality of life, but kind of negates having to learn each character's unique roll type, besides guardian's whose is the step ash of war, which does not work very good.

I enjoyed Elden Ring Nightreign alot at the beginning, learning how to play, manage time, (even though it seems to go by way too freaking fast) etc. New things to learn making the game feel fun, but I can not recommend it until this game gets a lot of updates that adds variety to the map, the earth shifts being more frequent, and overall actually feeling like a rouge like and not just elden ring, but boss rush. Hopefully it will come within time and they don't leave it in this state as it will be greatly disappointing if they do.
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