9 people found this review helpful
Recommended
0.0 hrs last two weeks / 7.3 hrs on record (6.8 hrs at review time)
Posted: 14 Oct, 2022 @ 2:12pm
Updated: 14 Oct, 2022 @ 2:13pm

Yeah, this is a nice little horror experience. To spoil the gimmick, you basically see through the enemies' eyes, and you use the environment and landmarks to figure out where they are, in the lines of Forbidden Siren.

There is an intended lack of checkpoints, but the segments are simple/short puzzles to figure out the pathing of the enemies or how to navigate their patrol. Sometimes you have to be seen on purpose, and that's perfectly valid and even necessary in some places. For what was a self-admitted bunch of affordable bunch of Unity asset pack parts in the unlockable commentary, it feels competently put together. It has some roughness to the edges, like being seen at angles you feel you shouldn't have been, or some of the enemies looking very 'default', but it works well enough.

Overall I'd say the team has managed a rather good start to their studio, and looking forward to what they'd do next.
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