Pte Jack
Pte Jack
Alberta, Canada

If you're thinking of sending me a FR or trying to msg me, see the comment in my Notes below.

If you're thinking of sending me a FR or trying to msg me, see the comment in my Notes below.
Notes
This is a link to My YouTube Channel



EndOfLine
Video Showcase
SFM/Blender QC Eyes - Part 1 (Techno-Babble)
1
Artwork Showcase
Paintable Texture Fixes in a Nutshell
30 9 18
Screenshot Showcase
Substance Painter 2018
14 3
Favorite Group
Decompile, Compile, and View GoldSource and Source Models in a Convenient Interface
37,206
Members
1,662
In-Game
10,564
Online
3,963
In Chat
Favorite Game
Recent Activity
563 hrs on record
last played on 11 May
218 hrs on record
last played on 8 May
10,766 hrs on record
last played on 7 May
22 Mar @ 9:31pm 
I still don't know what the bloody quota is and why it's so low as to not let me upload anything to the SFM workshop, if it has something to do with the cloud data then that's ass because I can't delete that
16 Mar @ 5:10pm 
Sci-fi nerd
27 Feb @ 3:14pm 
Confirmed, SourceIO will import the shapekeys if they exist in the .mdl file, however the name and underscore problems still persists.
27 Feb @ 3:03pm 
Garabatowo, if you decompile the SFM model using Crowbar, the flex keys are coded into the qc if any exist. when importing the model into Blender, import it is using the QC. This will set up the shapekeys in Blender. Now there is a problem with the HWM head flex names, if the name exceeds a certain length (I think it's 63 characters) the name is truncated in Blender which breaks tthe shape. Anorher problem is that if a shapekey has an Underscore in the name like shape_key_name, then Blender considers that a corrective shape. If you use SourceIO to import the .mdl file, I believe that brings the shapekeys into Blender correctly.
15 Nov, 2025 @ 3:51am 
I know you're a busy person and that you've contributed a lot to this SFM and Blender community, I just have one question!

In all this time you've been porting models from SFM to Blender, is there any way to import the models without breaking their Shapekeys?

That's all, see you later! I hope to hear back if you get the chance. :steamhappy:
30 Oct, 2025 @ 11:12am 
+ Rep