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Recommended
0.0 hrs last two weeks / 19.6 hrs on record (19.1 hrs at review time)
Posted: 28 Apr, 2024 @ 11:48pm

TIS-100 is a ton of fun, and keeps me entertained and frustrated for hours. I would absolutely recommend it to any developer or anyone with experience programming who likes solving puzzles.

Although staring at your screen can be frustrating at times, no amount of frustration compares to the satisfaction of finally getting a working solution, and it's no fault of the game. As any developer would agree, frustration is an inherent part of the process of writing code. The puzzles the game contains are very well-designed, and offer a unique challenge with the TIS-100 environment.

Although the instruction set you're given contains a lot of similarities to regular assembly code, the environment is what puts a twist on things. Instead of having just one or a few extremely powerful cores that run all of your instructions, you are given a set of 10-20 small "cores" (called "nodes") which only have access to a single private register, and can only hold a little under 20 instructions. Instead of putting all your code in one place, you're forced to break each problem down into smaller and smaller problems, and have nodes pass their results around to build a solution.

This means that even when you're posed with a familiar problem (e.g. finding the min and max value in a set), you have to approach your solution in a completely different way, leading to tons of fun and conversation with your best friend, Mr. Rubber Ducky.
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