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Recent reviews by [N]eigan

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Showing 1-10 of 12 entries
No one has rated this review as helpful yet
189.2 hrs on record (173.6 hrs at review time)
<3 <3
Posted 22 November, 2023. Last edited 1 December, 2024.
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2 people found this review helpful
14.3 hrs on record (1.4 hrs at review time)
AASDASDASDADA
Posted 25 November, 2022.
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1 person found this review helpful
8.0 hrs on record (7.1 hrs at review time)
:D Funny
Posted 27 June, 2017.
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3 people found this review helpful
9.2 hrs on record (6.9 hrs at review time)
:D
Posted 27 June, 2017.
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1 person found this review helpful
20.8 hrs on record (1.1 hrs at review time)
BETA.
Posted 23 November, 2016.
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2 people found this review helpful
46.5 hrs on record (42.8 hrs at review time)
Final Fantasy X es un RPG desarrollado y publicado por la compañía Square Enix para la consola PlayStation 2 pero llego para PC en la plataforma de Steam el día 12 de Mayo del año en curso.
Como gran fanático de la saga que soy, a mi punto de vista subjetivamente es el 2do mejor de toda la saga.
Nuestro personaje principal es Tidus un joven alegre, hiperactivo, y un poco tonto a decir verdad, también es jugador de Blitzball el cual juega para los Zanarkand Abes un día como cualquier otro él se preparaba para disputar en un partido, un extraño ser llamado Sinh ataca la ciudad, es ahí donde conocemos a otro personaje, Auron, un viejo amigo del padre de Tidus, y actualmente el que cuida de él, este nos otorga un arma, y es ahí donde comienza el Tutorial de controles en combate, al finalizar, no situaremos en un camino recto, donde seguirán apareciendo monstruos para que se nos sea fácilmente familiarizarnos con la historia, todo parte del tutorial inicial del juego. Al finalizar el trayecto el otro personaje Auron nos ayudara a escapar introduciéndose en el portal o esfera que había originado Sinh.
Es aquí donde nuestra verdadera historia comienza, cuando Tidus nuestro protagonista despierta situado en un lugar totalmente desconocido para él, ya que deberemos descubrir que es lo que nos ha pasado, y el conexión que tenemos con aquel monstruo llamado Sinh, que conforme pasa la historia lo descubriremos.
Enfocados ante el objetivo principal de Tidus el cual es regresar a Zanarkand se desenvuelve toda la historia, conforme avancemos muy poco en la historia principal, descubriremos a otro personaje ahora nuestra co-protagonista, Yuna, la cual es la invocadora que en todo Final Fantasy no debe de faltar, junto con sus guardianes, aquí es donde a mi criterio al contar con un equipo completo, la historia comienza a fluir.
Final Fantasy X, como todas sus entregas, en esta critica la Religión, porque en el mundo de Spira, donde se lleva a cabo todo, está prohibido el uso de máquinas, pues se dice que dado a ellas apareció Sinh el cual es el monstruo más temido de Spira que se dedica solamente a sembrar el caos, todos los habitantes de Spira, a excepción de Tidus y los Albed (Una raza del juego), se rigen por el Dogma.
Gráficamente es muy bonito, tenemos que tomar en cuenta que es un Remake de un juego de Ps2, así que no exijamos mucho, pero tengo que admitir que son hermosos, lo jugué yo todo al máximo y se me hacía maravilloso. Lo único malo es que el juego máximo llega a 30fps aun en su versión para PC, pero a eso no le tomaremos importancia por el gran enganche que nos dará la historia.
Mi critica para la historia, es de un 9/10, es hermosa… no tengo palabras para describirlas como narre anteriormente la trama principal, es tan maravillosa que al instante hace que desarrollemos un gran aprecio no solo por el protagonista, ni co-protagonista, si no por todos los personajes que aparecen al transcurso de la historia, ese poder de lograr que la audiencia logre un sentimiento hacia un personaje, sea odio, amor, cariño, desprecio, es fascinante, es lo que a mi parecer hace a un juego el mejor.
El romance que se lleva entre Tidus & Yuna es sensacional, tengo que admitir que en varias cinemáticas, gritaba “¡Dile lo que sientes!”, “¡Besense!”, y demás, me causa esa sensación en el pecho la historia entre estos dos, el cómo se va desenvolviendo de simplemente “Conocidos”, a llegar a algo más, existe una cinemática que la verdad me cautivo, se me hizo una de las más hermosas del juego.

Como en los Final Fantasy anteriores, en el X el sistema de combate también es por turnos.
Es muy sencillo, y la verdad no es para nada estresante el sistema, de hecho hasta se me hizo cómodo, los turbos es decir las habilidades especiales de los personajes los combos para llevarlos a cabo, son algo sencillos, complejos, de todo tipo, y también hay gran variedad de turbos lo cuales los iremos desbloqueando conforme ciertos requisitos que hay que cumplir para cada personaje.
El sistema de habilidades es por Esferas, conforme subamos de nivel ganaremos 1 UD, las UD son los puntos, pasos, movimientos como quieran llamarles que podremos ocupar en el tablero, entonces dirás Oh, ¿Pero entonces, si voy a la derecha, lleno todo el tablero de esa parte, para regresar tendré que ocupar muchas UDs también?”, pues no, si ya hemos pasado por un punto en el tablero y queremos rergesar una UD, nos equivaldrá a 4 casillas por las cuales ya transitamos.
El tablero de esferas, es extremadamente grande, todos los personajes pueden aprender todas las habilidades, y llenarse de atributos, claramente haciendo uso de ciertas esferas especiales que conseguiremos en el transcurso del juego.
Para subir de nivel, a veces es sencillo, a veces es fácil, todo depende de nuestra habilidad para desenvolvernos en combate, y también del sitio en donde nos encontremos, existen varios lugares donde es perfecto estar horas y horas farmeando, y en otros que definitivamente no vale la pena.
La banda sonora, no tengo palabras, extremadamente bella, como en casi todos los Final Fantasy, hermosa, esplendida, todos los sustantivos de Hermosa, le quedan como anillo al dedo, en las cinemáticas la banda sonora que le ponían a cada una, lograba una sensación en mí y hacia que me enganchara a la historia, que prestara atención a la secuencia de vídeo a todo, porque hace que viva ese momento, como si yo me encontrara ahí en tercera persona, que apreciara todo a la perfección, sin contar que influye mucho en el juego para el desenvolvimiento de sentimientos del jugador.
También existe una Secuela Final Fantasy X-2, por el momento no la he jugado, pero si te quedaste con ganas de mas Final Fantasy X, juégala, no te aseguro que sea buena, pues ten en cuenta que todo será en mundo diferente, varios años después y demás, así que no esperes ver a algunos personajes de Final Fantasy X en esa secuela.
Tengo que recalcar que la versión para Steam cuenta con;
Final Fantasy X Eternal Calm una cinemática secuela de Final Fantasy X y Precuela de Final Fantasy X-2 que dura aproximadamente 15 minutos.
Final Fantasy X-2
Final Fantasy X-2 Last Mission es una secuela de Final Fantasy X-2, la cual había sido solamente publicada en Japón.
Créditos y Contenido Extra.
También incluye trucos para hacernos nuestra travesía en este mundo un poco más fácil, como el de tener todas las habilidades, quitar los combates, hacer más frecuentes los combates, siempre turbo, simplemente con las teclas F1,F2,F3, etc, o en parámetros podemos activarlos.
Otra cosa es que podemos elegir entre la Banda Sonora Original o la Nueva, al inicio del juego nos da esta opción.
Finalizando mí calificación para Final Fantasy X es un 9.5/10, gran historia, gran banda sonora, sistema de habilidades y combate bastante cómodo para mí, gráficamente bonito. Su único fallo fue el que mencione anteriormente, que no sobrepasa los 30fps. Aun así es mi juego favorito actualmente, el único problema es que en estas Summer Sale no se encuentra en oferta, y el día de su lanzamiento en Steam tenía un 20% de descuento que fue cuando lo adquirí.
Posted 22 August, 2016.
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No one has rated this review as helpful yet
21.2 hrs on record (1.9 hrs at review time)
Yes, this game is good. It's worth buying. Yes, even after almost 7 years after the release people still play it even despite the fact it didn't really receive any new content. Why? Well, let me explain.

Is it good because of graphics? Totally not. Even for early 2010's graphics weren't anything that impressive. It's still almost the same Source engine which powered Half-Life 2 and episodes. Yes, it was constantly updated but it didn't really progress. I mean we still have the same concept from early 90's: a game server hosts a map and up to 16 or 32 (or even 64 in some modifications) players can join and move around the map. You can reach certain points of the map and it will load another map. And that's all about it. But it's not open-world in any sense. It's something that reminds me of Doom and Quake games. In fact Source was partially based on Quake engine after all.

But don't think graphics are bad. No, they are pretty enjoyable. I just don't recall technological advancement being a major selling point for this game. The game can impress you sometimes. Some textures look really dated. But overall it's just there. The game graphics won't make you scream in excitement, nor it will disappoint you even in 2016. A lot of stuff is destructible. I saw hours spent on zombie animations: infected puke, beat eachother, walk around, die spectacularly if killed. It's nice to see actual damage done to their zombies' bodies: some severe dismemberment and burning. But some may say graphics are kinda old. (Please don't think I'm one of these guys who only cares about polygons and realism, I'm just getting started.)

So maybe the story is the main element here? Nope, you can complete the entire game without even learning anything about the characters or what's actually going on. You and 3 other people are given a selection of weaponry, medical supplies, some other stuff. You have a very simple goal: get to your destination or do something. Just get out of there alive.

So why anything from 10 to 20 thousand people are playing this game right now? Why so many people played it for two or three thousand hours? Because of gameplay.

Words cannot describe how many different situations there are. There are only 10 or so types of enemies, 3 basic types of main weapons, a few different secondary weapons, grenades and other items. And that's it. I know it may sound a lot at first but very quickly you acquire a taste for a favorite combination of weapons and items.

Left 4 Dead series somehow manage to make people spend thousands of hours of their time playing the same set of maps. And it's a corridor shooter which means there is only one way to achieve your destination. How it's done then? Well, every time different items get generated in different places, you get zombies from different spawn points. You can play the same maps over and over, again and again. And people actually do.

Speaking of people, it's a multiplayer. Yes, there is single-player mode where you can complete campaign with bots. But the most fun is playing with people. I find PvE aspect extremely interesting. Keep in mind your enjoyment really depends on people you play with. This game is about cooperation, you will never be able to complete it alone. So you have to find a server with good players, maybe you should play with friends, maybe you should make friends with people who play properly. Playing with bunch of griefers will suck. Playing with someone who actually wants to play is the best thing since sliced bread. Holy crap, you have to help eachother. Someone shares a medkit with you. His medkit. A medkit is being spent to restore your health you wasted because you made bunch of mistakes. But someone helps you for some reason. And you help them back, sharing resources with them. Oh, and keep in mind there is no reward system for helping others.

There is PvP where you play as a bunch of zombies against a team of survivors controlled by other players. But I don't think it's as good as regular campaign. If someone thinks you are bad for the team, they just kick you out. Call me a weirdo, but I play it because of sense of fellowship or at least some basic positive human interaction. I don't really like the idea that someone may feel bad because I outsmarted them.

I think I finally cracked Valve's logic. The main thing about a videogame is gameplay. This is exactly why we have these debates “%gamename% isn't a real videogame!!11” and other stuff. It's gameplay first. Yes, you need amazing visuals to make a masterpiece but it isn't the main thing you should focus on. I heard about Crysis as a game with great graphics many years ago, finally I decided to give it a try. I was utterly bored after a couple of hours — its gameplay was dull. Yes, you need story and great sound effects. But they still are only an excuse for gameplay.

Left 4 Dead 2 doesn't fail to illustrate this concept. You can play it right away, you don't have to read wiki for 2 hours to craft a pickaxe or to build a basic rocket to orbit Kerbin. It takes minutes to learn basic concepts. “Easy to learn, difficult to master” — yes, we have it. But after a couple of hours I began to care about the story. You play as one of 4 characters, who are they? Turns out they are almost real people with some depth to them. Not too much, just enough to understand how they feel about each other. The whole story of zombie virus is told through surroundings. You see countless writings on the walls, a lot of documents are scattered around. The story told not using some boring and forced cutscenes but using details. You may skip story elements if you don't care about it. Or you may spend hours reading L4D wiki like I did.

Valve remembers that this is a game. If you look through L4D concept art, you will see that survivors were supposed to look a lot more different. They wore a lot more utilitarian gear. In the final game they are wearing casual clothing which helps to establish who they were before the outbreak. I mean look at Rochelle's ear rings. I know what zombies would tear away first. It's unrealistic, and is it bad? Nope, it's fine, it's a videogame, not a reflection of reality.

There is a lot of stuff in Left 4 Dead series which have never been done before. Developers added commentaries in game how they ended up creating everything, it's really interesting to check out. And I think I finally understand Valve's logic: they create games with some new elements. They create a game, it succeeds. Then they make a sequel which feels much better, they implement everything they need to make a great videogame experience. This is exactly what happened to Portal and Portal 2, Left 4 Dead and Left 4 Dead 2. This is exactly why Half-Life 3 may never happen: what exactly new can you say about first person shooter genre? It was told so many times, it's really hard to come up with something new. And this is exactly why they keep working on Left 4 Dead 3. At least it seems they are working on it. After all Left 4 Dead 2 appears to be incomplete to me. I feel like you can add more stuff in this concept.
Posted 22 May, 2016.
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2.2 hrs on record
Si te gusta tener que pensar para resolver puzles inteligentes, explorar mundos, y que una historia te lleve de la mano mientras su atmósfera te envuelve sin el menor esfuerzo... vas a disfrutar Portal 2. Por si fuera poco, probablemente te arranque más de una sonrisa divertida, como hizo conmigo.

Aunque no es estrictamente necesario, recomiendo jugar antes la primera parte. La experiencia de las filias y las fobias que suscitan los "personajes" lo merece con creces, y hará que te sumerjas en esta segunda entrega buscando alcanzar tus objetivos con un tinte casi, "personal".
Posted 15 May, 2016.
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2 people found this review helpful
2 people found this review funny
16.1 hrs on record (12.3 hrs at review time)
Sleeping Dogs was a game I bought in Steam's 2013 Autumn Sales, after being curious about this game for a long time and being aware that looking up YouTube footage might have spoiled the story for me, this sale was a good opportunity for me to just gamble on this one.

And it was jackpot for me. Having played Just Cause 2, GTA 1 to 4, Saints Row 3, L.A. Noire and countless other free roaming games, I was completely overwhelmed by how convincing Hong Kong was portrayed in Sleeping Dogs. Hong Kong, which in this review refers to the map in Sleeping Dogs, is a graphically pleasing platform that carries the player through a gritty storyline revolving around Chinese gangsters. Even though the city is small compared to most of the aforementioned free roaming city games, there is a healthy amount of detail put in every square foot of Hong Kong, making the city feel as big as it would have felt in real life. The city dynamics are downright convincing, you will encounter a large amount of variation among the residents, each with their own reason for being on the street. This, and the amounts of interaction provided for the player, is something that at the time of writing is not appreciated enough in the industry.

Sleeping Dogs features oriental themed music to reinforce that atmosphere. The genre of the background music as well as the radio stations vary from hip-hop to classic, all with Chinese roots. Luckily, a great majority of the used vocabulary is English, although you may encounter a Chinese swearword here and there. This is translated in the subtitles and may seem a bit forced, if not out of place. Personally I find it understandable considering a full English or Chinese transcript would've alienated the player from the casting in this context, or otherwise not being able to follow the story at all.

It's important that this appeals to the player as the emphasis of the game heavily lies on the implied Chinese gangster culture. This means that gunplay and car-craze is reduced to a minimum when compared to other games in this genre. Rather than mowing down your enemies it's more common to have to fight people barehanded, the use of several martial arts and enemies with different specialities makes this less linear than it may sound. I wouldn't go as far as calling this game less violent either, if anything, this game deserves its 18+ rating more than the others in its genre.

Having that said, the mechanics of the game definitely require getting used to, luckily this is achieved through a clever tutorial that gradually increases the freedom you have while playing.

To progress through the game there are countless of missions and events to participate in, and not all of these are fun to do. In fact, there's some dreadful shooter-on-rails included. Luckily this wasn't so common that it started to bother me more than I could take but these are things that make Sleeping Dogs far from perfect. It's a missed opportunity to go down in history as a classic, though looking back on what Sleeping Dogs did manage to achieve, it would be greedy to ask for much more. I already feel like a cheapskate having paid so little for what I got.
Posted 22 April, 2016.
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1 person found this review helpful
1 person found this review funny
6.8 hrs on record (5.7 hrs at review time)
Un juego muy divertido, solo que jugarlo solitariamente es aburrido, todo es mejor con amigos en multijugador logras sacar mas la diversión que este juego te ofrece.
Posted 22 April, 2016. Last edited 22 April, 2016.
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Showing 1-10 of 12 entries