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Recent reviews by MerryDays

Showing 1-10 of 10 entries
No one has rated this review as helpful yet
1,450.4 hrs on record (379.4 hrs at review time)
I enjoy it a lot......................................................
Posted 25 July, 2023. Last edited 7 December, 2023.
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3 people found this review helpful
246.4 hrs on record (215.1 hrs at review time)
Really good fighting game at it's core, and great art to go along with it.
Posted 3 July, 2023.
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1 person found this review helpful
1
310.5 hrs on record (112.8 hrs at review time)
Where.. Where do I even start with this game? Do I reccomend it? Yes. Absolutely. I have reccomended this game to everyone I've had the chance to, and for good reason.

There's many, many things I could say about Lobotomy Corporation. As is obvious, Lobotomy Corporation is a monster management game, similar to a "tycoon" game. At the start of each day, you're given three serial numbers, all of which also have a quote attached to them, which you will have to choose from. Those numbers and quotes refer to one of the many unique "Abnormalities" the game has to offer, which are the main mechanic the game is centered around. Your objective as the manager will be to do work with those abnormalities, and it's through correctly doing work with them that you'll gather energy, which you need a certain ammount of to complete the day and move on to the next one. Simple enough, right? Well, if you're familiar with SCP- And yes, I know some people frown upon comparing the two, but it's easiest to explain with a comparison such as this- You'll know that each of these "Abnormalities" will have their own set of needs that they need to have met in order to produce energy. If said needs aren't met, they could bring harm to the employee that's currently assigned to harvest energy from them, or potentially much, much worse things.

This game, unlike some people may want to believe, is a roguelike. You are going to fail a lot, and when that happens, you usually restart the day and try again with the knowledge from your previous attempt. However, should you find yourself with an abnormality that you simply cannot handle or maybe a handful of different abnormalities that, paired together, leave you in an extremely difficult situation, like for example one that despises being looked at next to another that demands you to look at it, the game gives you several options to fix this issue. For example, every day that ends with the number "1" or "6" will be a hard-save state, which you can return to from any other day. If you do this, you'll keep all of the gear and information that you acquired on the days ahead of time, but all progress made levelling up and training your employees will be lost. So, if you got an abnormality that was way too much to handle, but still managed to get some information or maybe even gear about it, you'll keep all of that information if you are to ever choose that abnormality again, as well as keep any of the gear that you may have harvested from it. Of course, replacing that gear if lost is an entirely different story.

And if, for some reason, that isn't enough.. Restarting from the very first day of the game is completely okay, and honestly intended. I had to do this three or four times before beating the game entirely, and that's okay. Just like with the save-states I mentioned, you'll keep all of the gear and information you learned about the monsters. If you happened to get the "basic information" of one of them, their name will even replace the serial code they get when they show up as an option for a new monster when the day starts, allowing you to choose between a familiar face or a new, scary but potentially valuable new abnormality.

There's many different levels of abnormality, and generally, the more dangerous it is, the more powerful it's obtainable gear will be and the more energy it will prudce. While having a safe facility can be nice, it'll also make your days take much longer. And as the game progresses, it will start to punish you for taking too long in each day, through a mechanic called "Ordeals". You'll learn more about them by playing yourself, but all I will say is that generally.. once you reach a "Midnight" ordeal, it's considered a game-over unless you're already prepared for what's to come.

Completing missions and progressing days will reward you with progressing the story. Missions will continue a character's individual story, while ending a day will progress the overall plot. You need to do both of these to get to the finale, but doing so isn't really that difficult. While individual missions are difficult at certain points (Looking at you, disciplinary team..), but every mission you complete and the "upgrade" you'll get from it will be permanent, even if you restart the game from day 1. So, you have as long as you need to get all of the missions done.

Take your time with this game. It's okay to try over and over again, and sometimes this will be the case. This game isn't for everyone, and quite frankly, there's a bit of jank with the UI in some situations, and it becomes apparent after awhile. But it's all worth it, in my opinion, because of the absolute gem of a story that's hidden behind this game. Everything in the game, and I mean, *everything* is a part of the story. Every game mechanic, every seemingly one-off dialogue line, the "filler", it's all building upon a beautiful story that you simply don't expect from a game like this, at least not from the first impressions. If you're willing to put up with the many, many hours you'll spend retrying (it took me roughly 90 to 100 hours to clear the game for the first time), I think this game is more than worth the time investment. I won't go any deeper into any of the characters or story, because I think those are best experienced for yourself.

Also, the game is particularly good at making you attached to your employees, so if you're someone who likes writing Original Characters.. well, this game will give you lot of ammunition for getting attached to your random little employee "Mason" and you may just find it that the game wrote a character arc for him purely through it's gameplay. But if that's not your kind of thing, then this point is pretty null.
Posted 15 February, 2021. Last edited 24 July, 2022.
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1 person found this review helpful
18.4 hrs on record (13.6 hrs at review time)
Yomawari: Night alone is an adorable, yet terrifying game.

You never really know what will and won't kill you, and I think that uncertainty is what makes the game scarier. There's no music in the game, which makes every sound effect amplified, because you're afraid.

The game's story can be a little bit confusing at first, but knowing japanese culture you can probably connect a lot of the dots together.

The game itself is really simple, and while it can be a little frustrating at times, it does it's job well enough.

I 100% reccomend anyone try this game, though wait for it to go on sale, I'm not sure it's worth the full $20.
Posted 10 May, 2020.
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2 people found this review helpful
279.1 hrs on record (200.0 hrs at review time)
yes
Posted 24 December, 2019.
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No one has rated this review as helpful yet
27.9 hrs on record (26.3 hrs at review time)
This game is really fun. Be ready to feel the feels and watch your favorite characters probably die though!
Posted 7 December, 2019.
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1 person found this review helpful
123.6 hrs on record (65.4 hrs at review time)
very fun yes very good
Posted 31 October, 2019.
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1 person found this review helpful
4 people found this review funny
230.6 hrs on record (0.1 hrs at review time)
I Don't own this game. I have no idea why it's letting me write this review, actually. However, I Did play it like twice on a cousin's house, And i did enjoy it a lot. So i do reccomend it!
Posted 15 April, 2019.
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4 people found this review helpful
107.4 hrs on record (19.0 hrs at review time)
Don't starve. Where to begin? This is my favorite survival game! It's always incredibly fun to try and see how long you can survive for. Be it in the savannahs of the constant, the islands of shipwrecked, or the new towns of hamlet, This game is worth the experience if you enjoy Trial-and-error survival games. With Multiple characters to unlock, each with their own unique playstyle, Don't starve is an experience that you will never forget!
Posted 24 November, 2018.
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4 people found this review helpful
1,064.4 hrs on record (73.3 hrs at review time)
Survival is challenging,engaging,and makes me want to play more.

9.7/10, I Definitely reccomend it.
Posted 17 January, 2018.
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Showing 1-10 of 10 entries