LyonHart
Dennis Gagliardotto
North Carolina, United States
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:dsheart: | Twitter
:crtstressed: | Twitch [Twitch.TV]
:dpbook: | Nintendo Everything [nintendoeverything.com]
:dpbook: | The Gamer's Lounge [www.the-gamers-lounge.com]
:dpbook: | Screen Rant [screenrant.com]
:Eye_tv: | Letterboxd [letterboxd.com]
:Eye_tv: | Serializd [www.serializd.com]
:FrontiersSonic: | GG| [ggapp.io]
Currently Offline
Screenshot Showcase
Control Ultimate Edition
Review Showcase
A sense of adventure can be presented in myriad ways to get the viewer, player, or reader immersed in whatever a visionary's intent is. That adventure, or journey through point A to Z, can have its ups and downs emotionally and narratively, for better or for worse, but that sense of adventure isn't just about where we're going and how we get there, but who we're alongside.

The emotional trek that The Hungry Lamb: Traveling in the Late Ming Dynasty takes you through is one that evokes just about every emotion human nature can feel, and it does so with panache and smart implementation as the story unfolds hour by hour and chapter by chapter.

The story begins with players in the shoes of a man named Liang, a bandit who's been doing shady jobs for years to make ends meet. He's a man that has had a tumultuous upbringing and past, which has made him cold and fierce, so naturally some of the least appealing jobs that require little to no morale go to him, pushing a corrupt society into further power while innocents end up hurt in his wake. His current job is to traffic a few lambs to a city that's days away - lambs in this case being a metaphor and terminology used for younger people - and does so with the help of a business partner, Tongue, who he's known for years.

At first, you genuinely hate them both. As you progress, those first few hours you start to question your own morale as you willingly move forward in the game helping these seemingly no-good scum transport innocent children to a city to deliver to a Lord just for a pretty penny to make ends meet. Tongue is a straight up ♥♥♥♥ - a narcissist who clearly has never held any compassion or admiration for anyone but himself. Liang is a tamed beast but one that could ostensibly go off the rails at any second.

If you can make it past the first little bit however, things begin to change. It starts subtle, but it feels entirely organic as you begin to both sympathize and empathize with Liang (but only Liang) as you make some tough decisions throughout your trek to drop off the lambs. Someone you once loathed becomes someone you end up respecting, but of course this can go either which way as well depending on the choices made throughout the game once pivotal moments come into play every few chapters. This will ultimately determine the routes you take and what the fate is for Liang, Tongue, and the lambs in tow. Can you be led on a path of redemption and forgiveness, or will we let fate and karma steer the ship of life?

Despite feeling like you're in control, however, much like life, the control is more of an illusion of influence. The paths and twists and turn keep the narrative fresh and engaging throughout, and every choice, however beneficial, has a consequence that brings back Liang's past, adding an extra layer of struggle that he has trying to become someone new.

The character development throughout is The Hungry Lamb's strongest point. From beginning to end it remains consistent in growth, and you can't help but feel like you've played a big part in it as you progress, for better or for worse given the circumstances involved.

Whether on sale or full price, there's no denying that The Hungry Lamb is worth all of your time and funds (and then some). It's arguably one of the best time-conscious visual novels to come out in quite some time, if not ever, and with an easy-to-read and use flowchart to access after you've become content with your initial route, it makes the entire story accessible and opens it up to further possibilities, adding more depth and value to the gameplay and narrative, branching into different avenues that you likely wouldn't have expected, with a multitude of endings both bad and true.
Review Showcase
As someone who has a love for horror that outshines most, I've found myself looking for different "perspectives" of horror, and I maintain that horror doesn't always have to be about the scares. In fact, sometimes it benefits from the lack of it, and this is the case with Go Home Annie, which has its strengths lie in its dark and psychological approach to its gameplay which creates an immersion that sees the time fly by.

Much like the Backrooms or Slenderman which have its own set of fan-made stories stemming for memes and creepypastas, Go Home Annie sees itself as a lore-expanding entry into the world of the SCP Foundation (known for Secure. Contain. Protect.) playing as Annie, who finds herself helping the SCP Foundation by trying to recover memories and information by utilizing a world jump ability that can have her see and manipulate objects from various timelines in a set space. Coming off of yet another test session, Go Home Annie cleverly uses this opening sequence to get players acquainted with how the game will fundamentally function, utilizing cameras to phase in objects, collecting and using items to interact with the world around you, and understanding how the general puzzle structure will carry itself throughout the game.

There are a ton of elements that go into game design that can be praised or falter depending on the resources handled, but Go Home Annie does a tremendous job in just about every facet of its design to provide a package that feels rich and whole. Through Annie's eyes, you'll witness clever psychological scenarios that rival some of the great moments of Bloober Team's titles, in addition to excellent voice acting that really gives each character their own sense of life. Its horror is also one that lingers rather than attacks, so Go Home Annie also excels in providing an experience that doesn't necessarily try to jump-scare, proving that horror truly doesn't need it to begin with, especially if they're meant to be cheap shots for a quick thrill without any merit. Go Home Annie respects the genre while also trying to catapult it to new heights, and it should be commended that it does so in a gripping way that's also accessible to a non-horror player or someone who may not have the funds to purchase something in AAA territory.

With all of its excellence on full display, It's absolutely worth mentioning that Go Home Annie runs like an absolute charm, as I was getting more frames than I could count playing on an ultrawide monitor, where it also looked fantastic thanks to its polished and robust graphics and lighting. Recently, it also became Steam Deck verified, which is also a testament to how well the game runs and how it's optimized to even run on Valve's impressive handheld.

The aforementioned narrative is gripping from the get-go, captivating in ways that keeps the player on their toes, so seeing as the game is so fast-paced, it's nice that the time to finish it reflects that, and it's one of those instances where shorter is actually better as Go Home Annie does well to mostly never miss a beat, going from scenario to scenario in a steady fashion that keeps it captivating throughout. There were only about two or three instances where I felt like a puzzle or sequence was rather obtuse, feeling unnecessarily redundant at times, but overall the design of the SCP facility you find yourself in addition to other areas (of which I won't spoil) are extremely well done, and it's evident that there was a ton of love and attention that went into making Go Home Annie a palatable and respectable horror game in its own right, regardless of attachment to a narrative source.

I can't stress enough that the beauty of horror can come in many shapes and sizes, and Go Home Annie does well to take the best of almost every kind there is - puzzle-based, psychological, walking-sim-based, environmental storytelling, grotesque, ambient-like, etc. - and creates an amalgamation that almost feels like a celebration of the genre. The sound design alone is a testament to this (please wear headphones), with the whirring of machines, water drops, reverb of open hallways, and more marrying together to orchestrate an atmosphere that consumes. Though keep in mind you'll equally be as shocked to hear that when in some cases when some doors open, they'll sound just like AOL Instant Messenger. I just about fell out of my chair when I first heard it, and it really took me out for a bit.

Overall, Go Home Annie feels like a love letter to horror while also providing a much appreciated experience to fans of creepypastas and the SCP lore. Even to those that have no experience with either, it's an accessible experience that should absolutely be played by those that have even the slightest interest in it, as I feel they'll no doubt be surprised with what they walk away with. While I do feel some will have varying levels of satisfaction, it's still an experience that will be received rather positively, and it's surely one that I would like to either see a follow-up to, or see something new from the developers altogether. For achievement hunters, this is also a fun title to go for that keeps the stress to a minimum. I think there's truthfully just one real missable achievement, but if you're focused and exploring what Go Home Annie has to offer, there should be no trouble getting it all on a first-run even without a guide.
Recent Activity
2 hrs on record
last played on 5 Mar
15.6 hrs on record
last played on 4 Mar
100 XP
346 hrs on record
last played on 4 Mar
Comments
LyonHart 4 Feb @ 6:39pm 
To you reading - you are beautiful and deserve to be here. Even if you haven't found your way yet, the day will come when it does, even if it seems like it never will. Your purpose is an inevitability. Wake up, smile, and keep on keeping on. :dsheart::GhostFlowerHappy:
LyonHart 15 Oct, 2024 @ 2:53am 
Happy Spook Season to you reading this. Yes, you. Don't look behind you. :FAUSSE::JonathanMask:
Boxxnturtle 24 Aug, 2024 @ 10:16pm 
I respect that you have an entire catalog of video games, a majority of which, you've yet to touch. Beyond that, your profile setup is pretty cool. Nice job!:steamthumbsup:
LyonHart 9 Feb, 2024 @ 12:08am 
Happy New Year To Me -- I Hope I Have An Amazing 2024. To Those Reading This: I Hope Yours Is A Fantastic One, But Try Not To One-Up Me. Preesh. :Janitor_Heart:
insleepyhollow 11 Apr, 2021 @ 5:42pm 
<3
Aragorn2013swe https:///r/1159 31 Dec, 2020 @ 4:19pm 
Happy new year :steamflake::lunar2019piginablanket: