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Recent reviews by Lucy

Showing 1-10 of 10 entries
1 person found this review helpful
0.4 hrs on record (0.3 hrs at review time)
So the creator of this game asked for feedback on the demo, so I'll try to write this review in a way that both offers a bit of feedback, and lets people who are curious know what they're getting into.

First of all, the artstyle and aesthetics: absolutely spot on. This absolutely NAILS the feel and style of mid 2000s stickman flash animations / games. Everything from the UI to the way the game plays, it really feels like something you could have found on Newgrounds, XGen, or Stickpage back in the day. It feels like this game could absolutely have been made by some highschooler with a copy of Flash and a lot of free time.

The demo is very short, having only a tutorial level and two missions, but this is a demo and mostly a proof of concept, so that's forgivable. Gunplay is a bit clunky, and I'll elaborate on this further in a bit, but the guns themselves are extremely satisfying to use, and reactive ragdolling is something I always enjoy.

I have only two major gripes with this demo:
1: Stage selection.
Rather than a traditional stage selection, this game gives you a cellphone, and a list of numbers to call, with more numbers being added to the list as you complete and unlock stages. To choose a stage, you have to manually dial in the number on the phone, and hit the call button. While this is certainly a unique and interesting take on level selection, and offers a lot of possibilities for easter eggs and secret stages, I can foresee having to manually click every single number getting tedious after the first few times. Allowing keyboard input for the numbers, rather than having to manually click every number key, could speed this process up significantly, while still keeping the "dialing" feel intact. Also worth noting is the fact that in the demo, your unlocked stages aren't saved, meaning you'll have to unlock the stages again if you close the game.

2: Movement.
The controls for this game are slightly different than your standard first person shooter. WASD moves the player, but not quite as you would expect. First of all, there is no mouselook. You can freely aim at anything within your field of vision with the mouse, but in order to rotate your character, you have to use the A and D keys to turn yourself left or right, with a few other options available for looking left, right, up, down, and leaning to peek around doorways or corners. There is no strafing, no sideways movement. While tank controls may work well for a more survival-esque game, for a game that is so heavily combat focused like this, it makes the controls feel very, very clunky. Multiple times in the second stage I had a pair of enemies run out past me, and instinctively try to turn to shoot them solely using the mouse, only to remember "oh, that's not how this game works". Then, by the time I've awkwardly rotated myself to face them, I've eaten three bullets, and I'm dead. Maybe it's just because I'm so used to the more traditional control scheme of shooters, but it's definitely something to consider.

Other than that, it's a decent little shoot em up. As short as it is, I still had a decent bit of fun with it.
Posted 15 March.
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1 person found this review helpful
14.9 hrs on record
If you're into horror games, then this little gem is a must have.

It relies on atmosphere to unsettle and unnerve the player, and that in my personal opinion is far better than any number of cheap jumpscares. It's just enough to make you quiver in fear that something is going to happen, while at the same time staying tame enough for those who might be less well suited for horror games.

This game also makes you think, and toys with your emotions. The entire game, right from the get go, focuses heavily on the concepts of suicide, life and death, and their moral and emotional implications. It tells a wonderful story, though admittedly the voice acting does leave a little bit to be desired (with a handful of the soundclips being downright grating to the ears.) However, the entire game is also captioned as well, so this is easily forgivable, at least for me.

The puzzles are entertaining and challenging enough to keep you occupied and hold your attention, while staying simple enough where you're very rarely stuck trying to figure out what to do or having to do the infamous adventure game tactic of "Use everything with everything". I myself only got stuck once or twice, and I can admittedly get pretty bad at puzzle games.

The fact that I'm even writing this review at ALL is a statement to this game's merits. I very rarely review games, let alone in such great lengths as this, unless I TRULY feel they are worth it. This game, my friend, is DEFINITELY worth it, especially so at such a cheap price.
Posted 16 June, 2015.
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No one has rated this review as helpful yet
261.7 hrs on record (28.0 hrs at review time)
I'm trapped in the sixties and laughing at all my Russian friends. Send help.
Posted 10 May, 2015.
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14 people found this review helpful
7.3 hrs on record (6.4 hrs at review time)
I'd LIKE to write an honest and thorough review for this game, but I can't. Why, you may ask?
Simple, because it doesn't ♥♥♥♥♥♥♥ work.

I bought the game at 8AM this morning and let it install throughout the day. Not only did I have to wait until almost 5PM for the bullshitly huge filesize to finish downloading (59GB), but after going through the process of setting up a rockstar social club account (Which you NEED in order to play the game, because there is no offline mode - the "offline" mode in game still requires an internet connection) and activating the game, it just loaded.
And loaded.
And loaded.
And loaded.
And loaded.
See where I'm going with this?

TL;DR, typical AAA ♥♥♥♥♥♥♥♥, game never loads, not worth the $60 spent on it.
Posted 16 April, 2015.
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2 people found this review helpful
7.9 hrs on record (7.3 hrs at review time)
If you have a taste for violence in shooters, then I promise you that you will fall head over heels in love with this game the moment you get that first killcam, just like I did.
Posted 12 December, 2013.
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10 people found this review helpful
0.5 hrs on record
Looks good on the outside, but don't let that trick you into buying this, because it is anything but "good". I let a friend talk me into buying this and Arrowhead so we could play DayZ. Biggest mistake and waste of money ever. This game isn't worth anywhere near what they charge you for it. Control scheme is god awful, and makes even the most simple actions retardedly complex. Everything feels clunky and awkward, everything about this game just seems half-assed. Out of the entirety of my steam library, I think this and Arrowhead have got to be the only games I genuinely wish I could get a refund for.
Posted 23 November, 2013. Last edited 25 November, 2013.
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No one has rated this review as helpful yet
21.4 hrs on record (9.4 hrs at review time)
This is quite addicting. Think asteroids, but with a lot more variety, whatever music you want, and visuals that will melt your eyeballs out of their sockets and quite possibly kill you if you're epileptic.
Posted 12 July, 2012.
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No one has rated this review as helpful yet
1 person found this review funny
4.3 hrs on record (2.3 hrs at review time)
I'm gonna be honest, the only reason I'm writing this recommendation at all is for the achievement. Also, this game gets hard as hell, especially on the community maps.
Posted 28 December, 2011.
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No one has rated this review as helpful yet
29.0 hrs on record
This game is very awesome, and a great combo of strategy and FPS. Also, tanks and nukes. You must get this. It's free, so why the hell not.
Posted 20 March, 2011.
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No one has rated this review as helpful yet
5,575.6 hrs on record (3,530.6 hrs at review time)
If there is ANY game worth owning, it is Team Fortress 2. Awesome gameplay, tons of cool items and weapons (Not to mention pretty hats :3), and its all multiplayer. Almost never gets boring.
Posted 10 January, 2011.
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Showing 1-10 of 10 entries