No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 3.0 hrs on record
Posted: 26 Jul, 2022 @ 6:58am

The Room Two doubles down on everything that made the first game good: the occult mystery themes are back in spades as you retrace the steps of those who came before you to learn the history of the strange artefacts you're surrounded with.

This time around, puzzles revolve around both the artefacts themselves and the environments surrounding them, with historically- and geographically-varied environments allowing for some really interesting aesthetics, from the hold of a ship that recovered a puzzle box from the depths of the ocean to an old-fashioned parlour lounge that held a seance.

The puzzles themselves are pretty standard for the genre, but that isn't a bad thing; figuring out the mechanisms behind a lock and being presented with a new piece of information or another key feels intuitive and rewarding, and no puzzles stood out as particularly strange or out of place for the game's intended aesthetics. The only times I got stuck were due to me not exploring enough, or forgetting that I'd seen something before. Everything flows very logically together, and stages are surprisingly intricate and lengthy without ever feeling too long.

Overall The Room Two is a straight upgrade to the first game, so if you enjoyed that there's absolutely no reason to not play the second.
Was this review helpful? Yes No Funny Award
Comments are disabled for this review.