5
Products
reviewed
84
Products
in account

Recent reviews by TheLadyWithBread

Showing 1-5 of 5 entries
31 people found this review helpful
1 person found this review funny
1
0.0 hrs on record
Needs:
-A Button for "Auto Inventory Management" that will randomly allocate resources in stash to tracked items
-An option to create desired loadout profiles according to current workshop capabilities and blueprint knowledge.
-A button for "Build Loadout" to the above loadout profile, that will automatically allocate resources from stash to the Workshop in order to build loadout, similarly to the "Auto Inventory Management" that I mentioned above.

Likes:
-PVE/PVP play, constant fluctuation of stash/loot
-server placements

Loves:
-Proximity chat
-Aggression-based matches
-The graphics
-The gravity and realism - although I believe grabbing players should be an option to add to the realism.
-The Ai of the Arc

Hates:
-Voice changer options (let's be real here.) - I find them obvious and hard to understand, and unnecessary.

-The current menu navigation. I should be able to go straight to the workshop using the top buttons, but they go away while you're in your inventory/stash. I should also be able to see a flowchart of my current stash items and a button that will lead up to the part needed according to my stash and my workshop capabilities; (i hope that makes sense). There's just too much time spent in the inventory management system just from navigation alone. To have to jump back and forth between stash, loadout, workshop, and traders, is absolutely horrid and ridiculous. Keep the menu buttons on top visible so that jumping to and from is simplified, to the very least.

-Why not keep all objectives in one page? You have the weekly, trials, projects, all in different pages. Quit making me jump back and forth to where I need to go and what I want to do. Put it all in one page in columns so I can navigate and prioritize my objectives easier.
Posted 24 December, 2025.
Was this review helpful? Yes No Funny Award
7 people found this review helpful
1 person found this review funny
2
28.7 hrs on record (9.0 hrs at review time)
This game is a drug. You want to play more to improve. You want to play more to gain GUNZ. You want to play more to upgrade. You want to play more to obtain more hexes. You want to play more to open more crates and discover more attachment combinations and limb setups. You will just want more and more. This game is a battle extraction royale with yourself as the modifiable version of the hero/soldier/champion you want to be. Take your place, take your pick, take your frags, take your hexes....and sell if you choose to mess with the marketplace. Highly recommended. Not *full* of bugs, but that's what we're here for - to report what we see, despite the lack of server moderation and available servers. But, with time, popularity will grow, and then there will be a need for more servers. The biggest mistake this game has is non-available private servers for large parties. However, it's understandable, there comes a cost.

Just like how Counterstrike started - buggy, laggy, low player base, then Steam came into the picture. People forget that CS didn't start in Steam, it started outside of Steam. But word of advice - play the game. Try it out, and judge it for yourself. Don't base your decision off others' accounts. Yeah you might feel like there's hackers all around, but I've been grinding this game for 3 months - there's just a huge skill gap. Get familiar with the map and the gravity of the game, and then you will understand. If this game is good enough to pull me out of playing CS after 20+ years, then I know it will pull you out of whatever game-rut you're in as well.
Posted 30 July, 2025. Last edited 30 July, 2025.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
23.4 hrs on record (7.6 hrs at review time)
Early Access Review
Spell Brigade is one that will fill in the voids if you have periods of needed downtime from your usual. Slow-paced, calming at first. Turns into intense, breath-holding, butt-puckering madness and with a little bit of luck, you (and your team) win the match. Music is constant and matches each mood. Only complaints are if there is a leaver, you're stuck trying to survive the rest of the game down. If there is a possibility of ringers, this would alleviate the chaos mid-game and boost morality. Also, if in-game chat or voice-chat can be included - would be an extra plus.
Posted 28 July, 2025.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
31.2 hrs on record (29.7 hrs at review time)
I played Team Fortress Classic for the longest time before transitioning to CounterStrike. It took a while for TF2 to be finally released, but I did go back to it for a bit for some nostalgia. I was happy to see that there's still efforts put into this game for improved graphics. I would especially recommend this for a good starter for new FPS PC players. The fast-paced play will condition the micro muscle memory, and quick games won't leave you in a rage for too long. Cheers!
Posted 15 July, 2024.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
6,510.5 hrs on record (1,465.5 hrs at review time)
CS:GO Review
After a long while since it has emerged from beta, this game has definitely improved from a terrible encounter to a fun, more competitive, thrilling, addictive game. Especially because of the addition of the ability to customize weapons for a more personalized experience, CSGO has surpassed many players' expectations to this "old" first person shooter.
Posted 21 May, 2014.
Was this review helpful? Yes No Funny Award
Showing 1-5 of 5 entries