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Recommended
0.0 hrs last two weeks / 14.5 hrs on record (8.1 hrs at review time)
Posted: 7 Feb @ 6:45am
Updated: 7 Feb @ 6:53am

From a gameplay perspective, I quite enjoyed the apparently realistic depiction of developing photos. I appreciated that the developers made the intent decision to have the photos develop quickly, respecting the player's time by not bogging the experience down with numerous cutscenes or time-wasting mechanics outside of specific narrative triggers.

The horror elements naturally were shocking, particularly the more obscene moments like Giulia's dead baby and the mirror self-harm sequence. Can't forget the face peeling scene!. Despite the controversy, I felt these depictions were justified, serving purely as a demonstration of the deterioration of Martha's mind.

Martha herself is quite interesting; her cold disposition is intriguing, and the scar in the shadows somewhat hinting toward the developer's other game, The Town of Light, was a detail where Irene's past is exposed at her time (and subsequentially Martha's in the asylum) I appreciated.

However, the immersion is occasionally shattered by frustrating design choices. While the controls are typical for a walking simulator, the camera focus can be a tad annoying. More egregiously, the "White Lady" collection sequence breaks the narrative flow completely, forcing you to go all the way to a grave, back to develop a photo, then back to a grave to pull out a necklace without any prior context that Martha would know its location.

All in all, apart from that incident and another section where you have to follow a stupid crow, it was a good experience. The boat sequence and the meeting with the White Lady were highlights that made the frustration worth it. I would recommend this game 9/10
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