6
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123
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Recent reviews by the flompy

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
232.0 hrs on record (197.0 hrs at review time)
only got rape threats three times
Posted 30 January, 2025.
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No one has rated this review as helpful yet
13.2 hrs on record (11.8 hrs at review time)
This game, paired with the multiplayer update and subsequent feature upgrade, is just so much fun.
Singleplayer against the dealer is fun and frustrating without being anger-inducing. Double-or-Nothing Mode adds a new layer of challenge, too.

The multiplayer is flat-out chaos and I LOVE it.
Posted 4 December, 2024.
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8 people found this review helpful
581.1 hrs on record (580.4 hrs at review time)
Added BattlEye Anti-Cheat overnight, totally bricking the Online segment of the game for Steam Deck/Steam Machine/Linux users.

Rockstar Games cites Valve not enabling BattlEye compatibility for the Steam Deck, when in reality it is down to them to enable it for the Linux platform. It is not hard to do, from my research.
In simple terms, the staff can (literally) check a box to enable Linux compatibility, which ships both the Windows and Linux builds of BattlEye with the game and points calls to the relevant version depending on what OS the game is running on. The alternative is Rockstar staff asking BattlEye staff to do it for them.
Rockstar Games has chosen to do neither.

Until Rockstar patches Linux support back into this game, I cannot recommend Grand Theft Auto V as a purchase, especially if you're a Steam Deck owner or a Linux user who wants to get in on the fun of Grand Theft Auto Online.
Posted 17 September, 2024.
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No one has rated this review as helpful yet
46.3 hrs on record (3.5 hrs at review time)
Early Access Review
Fun game, runs great even on an older computer!
CPU: Intel Core i7-3740QM
GPU: NVIDIA GeForce GT 650M 1GB
Memory: 16GB 1600MHz DDR3

Lower the listed minimum specs!
Posted 12 November, 2023.
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No one has rated this review as helpful yet
3.0 hrs on record (2.9 hrs at review time)
10/10 would evade taxes again
Posted 24 December, 2021.
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No one has rated this review as helpful yet
65.3 hrs on record (21.3 hrs at review time)
I played (and beat!) GRID 2 on Xbox 360, then got a free copy of the Windows/macOS edition via Humble Bundle (if memory serves), however I have not beaten the Windows/macOS edition, hereon referred to as the PC version.

For reference, I've played the PC version on these systems:
Mac:
MacBook Pro (13", Mid-2012)
Intel Core i5-3210M (dual-core, four threads) @ 2.5GHz (Turbo Boost to 2.9GHz)
Intel HD 4000 1536MB Graphics
16GB 1333MHz DDR3 RAM
I also run an SSD in this machine.

PC:
Asus VivoBook 15 X512DA-EJ502T (2019)
AMD Ryzen 5 3500U (quad-core, eight threads) @ 2.1GHz (Boost clock to 3.7GHz)
AMD Radeon Vega 8 2GB Graphics
8GB 2400MHz DDR4 RAM (2GB used by GPU, 6GB available to rest of system)
This machine also has an NVMe SSD.

Performance:
I've mostly played GRID 2 on my Mac (Thanks to Feral Interactive's port), and was disappointed to discover that this game will not (ever) be updated to support macOS 10.15 Catalina and later (as these versions only run 64-bit applications, and the FE port of GRID 2 is 32-bit), but I was on macOS 10.14 Mojave at the time, so it wasn't a huge deal.
Now, an eight-year-old MacBook is not an ideal machine for gaming. No Mac from that era is. However, the game ran pretty decently, maintaining a solid 30FPS on medium-to-high settings at full resolution (a paltry 1280x800), which is quite playable if you remember to maintain realistic expectations. Load times on this system were faster than the Xbox 360 version, but still nothing groundbreaking.
I've played a little bit of GRID 2 on my PC laptop, and, as expected, it runs miles better than it did on my Mac, maintaining 60FPS on nearly-max settings at 1080p. Loading times are significantly faster than the Mac, but the reasoning should be obvious. The game performs extremely well, even on battery power.

Visuals:
GRID 2's graphics are what I'd personally consider to be very good, with high texture details, impressive reflections, high-fidelity models (for vehicles) and damage modelling that one should expect from the GRID series (Codemasters had damage modelling pretty much nailed with the original Race Driver: GRID in 2008). Tyre smoke effects in GRID 2 are also plentiful and feel fairly representative of real-life tyre smoke.

Gameplay and mechanics:
GRID 2's arcade-esque nature in comparison to its 2008 predecessor has unfortunately resulted in, in my opinion, some fundamental downgrades. The original GRID's HUD featured more statistics such as current accelerator/brake depression force, as well as indicators for component damage you may incur during races. Another thing that didn't serve too much functional purpose was also the vehicle's mileage, but it was still pretty fun to watch yourself rack up the miles. GRID 2 does away with these details; reducing the vehicle HUD to just a rev counter, digital speedometer, gear indicator, and a warning triangle if you damage your vehicle enough, without telling you what is damaged, specifically. Speaking of damage, GRID 2 at least adds the ability to burst your tyres during a race, which affects your handling, something its predecessor did not feature.
GRID 2 also does away with the original GRID's in-game's financial mechanics entirely. Cars are just given to you via events and such. The 'Fans' system and the faux social media focus of GRID 2's career also feels relatively pointless, as attaining more Fans doesn't carry much reward incentive. The original GRID had an element of strategy because you had to purchase your own cars, and sell others if you needed the cash, and if you couldn't afford new, then you could buy used cars instead, and even that had a strategy element as cars with more miles and more wrecks would perform worse than cars with less, or new cars. The cars would also accumulate external visual wear and this would carry from race to race until cleaned within the garage. GRID 2 has none of this, and strips these strategic elements away entirely, making it feel like an arcade game rather than a full PC title. Ironically, the original GRID also had an arcade cabinet version! GRID 2 would be more suitable for something like that.
The Flashback feature is also gimped here: In the original GRID, you can select a specific point to resume from. It was slower, but actually allowed you to resume from a precise moment. With GRID 2, you can't do this, you essentially have to time it right or you've wasted a Flashback.
Once you beat GRID 2's career, you can't go back and replay events from it, like you can in the original GRID, which reduces my drive to beat the career for a second time (as I've already done so on Xbox 360) as it's pretty much a one-and-done with this game.
The vehicle handling physics are basically what you'd expect if you've played the original GRID, Codemasters' engine for this series has a history of being pretty damn good.
The racing itself is fast-paced and the LiveRoutes mode is actually a good idea, and something I found myself enjoying during my initial playthrough. I wish more racing titles had compelling and unique features like this.

Final thoughts, and would I recommend this game?
If you want a full-featured racing sim, don't buy this game. Well, you can't on Steam anymore, but just don't go looking if you want a racing game or sim with all the bells and whistles. This likely won't check the boxes you're looking for.
If you want something fast, arcade-y, and relatively uncomplicated, then sure, give it a go.
Posted 4 January, 2021.
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Showing 1-6 of 6 entries