2 people found this review helpful
Recommended
0.0 hrs last two weeks / 45.1 hrs on record (8.6 hrs at review time)
Posted: 26 Jul, 2025 @ 11:39am

Honestly I feel like people are just bandwagoning when it comes to the negative reviews for this game. I've been a fan of KF since KF1 and I remember just as much negativity around KF2's release, and a lot of it sounded very similar. Yeah, KF3 has a few changes, but it still feels like Killing Floor at its core gameplay-wise, and I've been having plenty of fun with it so far. At $40 I'd say I've already got my money's worth out of it. My only worry is how Modding tools will turn out down the line - I hope they don't neuter them in some way to keep people buying the battle pass. A lot of my favorite times in KF1 and KF2 were in custom maps with custom numbers of players and such, so I hope they'll provide support for that kind of thing again.

The only negative thing imo is the Supply Pass, which feels tacky as hell like with most Battle Pass type games. But Killing Floor has always had tacky ass DLC so its kinda easy to look past it. Its all cosmetic and they seem to provide plenty of cosmetics in the "free" / base version of the Supply Pass so it hasn't bothered me too much yet.

My favorite thing surprisingly is the Weapon Mods system - it provides a nice sense of progression and an opportunity to experiment to tweak your experience with each class. For example, the Medic's starting pistol felt a little weak, so I added Hollow Point bullets to it and now it can 1 hit kill clots with headshots on Normal, which feels way better. Things like that feel pretty cool and add a great sense of progression and opportunities for experimentation. The overall aesthetic is way better than KF2 imo as well - the mix of modern tech with Sci-Fi ♥♥♥♥ felt sloppy and unappealing in KF2, but here it looks a whole lot better and more consistent as a base aesthetic. The grittier aesthetic of KF1, which was less Sci-Fi and felt more like a classic zombie / occult aesthetic was still my favorite, but we threw that away when we moved to KF2 a long time ago so its hard to fault KF3 for not going back to it.

The Roadmap they posted looks good and seems to address a few of my other criticisms with the game (no text chat, perks locked to characters, modding tools), so hopefully they stick with it. It feels like a good base game with opportunity to grow a lot like with KF1 and KF2.

All that said, I've heard people have issues with performance. Personally I'm on a 4090 so I may be brute-forcing past a lot of that while sticking to High settings (haven't tried Ultra partly due to those complaints), but the performance has been fine to me, some hitches here and there but KF games were always a bit janky and this feels about on par with KF1 / KF2 in that respect.

Overall, if you were a fan of KF1 and KF2 you'll probably enjoy KF3 just as much.
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