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Recent reviews by Eh+ Gamer

Showing 1-6 of 6 entries
1 person found this review helpful
59.7 hrs on record (21.9 hrs at review time)
Shaw! Git gud!

(Definitely more difficult than the original, but never impossibly so)
Posted 12 September, 2025.
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5 people found this review helpful
0.0 hrs on record
While the DLC stages are generally well constructed (I found them slightly to significantly easier than the main levels) and add some interesting mechanics, I do not recommend the DLC. The levels are innovative, and feature some new mechanics that are quite fun. If you enjoyed the base game a LOT, it's more of the same with perhaps some increased scope.

Where the DLC falters is how utterly broken it is. It's divided into four worlds, and I had to quit out of the game after EACH WORLD in order to populate the next one in the level list. I refuse to believe that's been tested, and the fact it's still in this state after two years shows how little the developer cares. The 'updates to come' bullet point is a bold faced lie - there hasn't been a single update pushed to the DLC or base game since the DLC came out in 2022.

And that final boss. The other reviewers aren't lying - It's a hot mess of the worst kind. It comes in phases - Phase 1 is actually quite fun and has you scaling the boss Shadow of the Colossus style. If the boss stopped there, it would have been fine. Phase 2 is when the jank starts. The mechanic is simple enough - dodge it's punches by avoiding the targeting cursor, then climb it's limb when given the opportunity after 3-4 punches. It's terrible in practice because the warning area is bugged - sometimes you'll escape the danger area only for the game to decide the danger area will just be wherever you're presently standing one second before the punch. Sometimes you'll be nowhere near the danger area only to get smacked by the hand sweeping across the battlefield. Sometimes you'll dodge all that only to be killed by one of the ten instant-kill murder drones that appear after every punch. Sometimes you'll respawn and the game just decides it will just spawn kill you with a punch before you can gain speed to dodge. The game checkpoints after hit you land, otherwise the fight would be genuinely impossible. Phase 3 isn't much better - it gives you a single target to shoot while spawning more consistent laser beams - these are fine - and spawning in masses of murder drones at random timing and intervals - they'll kill you every time. The game checkpoints after every segment of health, so it's mostly a battle of attrition to burn away it's hp as expediently as possible.

And the ending is terrible with no payoff for the limited plot. I think it was supposed to be funny, but it feels more like a slap in the face given you have to pay to get it.

In summary, the DLC levels are good if a bit easy, but the DLC is absolutely bugged. The final boss is atrocious and relies on sheer dumb luck to beat more than skill. The ending is bad, and the fact you have to pay for it is worse. At least have the courtesy to fix it.
Posted 27 July, 2024.
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3 people found this review helpful
12.9 hrs on record
Where do I start with this one.

The premise, and base mechanics, are quite fun for the most part. You are digital Spiderman swinging through a virtual world. When you get used to it, the moment to moment gameplay can be quite fun. Because the resets are quick and the stages are short, it has that 'One more try' quality that games like Super Meat Boy have. The parkour is easy to learn and nuanced enough that practice will genuinely pay off. For the most part, the level target times are reasonable with only one or two expecting near-impossible perfection (without resorting to exploits) to achieve.

The story is terrible. Not only is it paper thin, the game ultimately does nothing with it and lampshades it. Without giving away spoilers, it would be like reading/watching Lord of the Rings, building up Sauron, then having him be a sock puppet. Egregiously, the game has NO PROPER ENDING unless you buy the DLC. There is no way to get to any sort of ending without buying the DLC and paying for it... which I'll review separately. Very shady business - shame on you, devs. It is very sloppily done at times - for instance, two of the achievements are reversed.

'Just a few more frames' asks you to clear a level 10 times, but unlocks when you die 10 times in a row.
'Relief at last' asks you to finish a level after dying 10 times in a row, but unlocks after you clear a level 10 times.

Other things are sloppy at times too - sometimes new worlds don't unlock unless you exit the game, the game ALWAYS selects the farthest world on the menu - which can be a pain when you are working to 100% the earlier levels.

I enjoyed the game, ultimately the gameplay is fun enough - even if it -can- be frustrating at times. The levels can be fun, and there's enough depth to keep you coming back - I ultimately 100%'d the game in 13 hours, and there is an active community around it. It earns a -very- faint recommendation due to the DLC business. Get it on sale if you can, and skip the DLC unless you're a die hard fan of the gameplay. The ending is NOT worth it.
Posted 27 July, 2024.
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14 people found this review helpful
1.1 hrs on record (0.6 hrs at review time)
Dreadful. Absolutely dreadful.

The 'simulation' is comprised of watching a sparse, empty model of the Titanic with barely only a few rooms/corridors modelled translate into a flat plane of solid water (and even that takes about 10 minutes before it becomes visible - points for realism I suppose). It's less water rushing inexorably through the ship, and more water clipping through the floor.

There's no doors, no interactivity, and what little interior of the ship is modelled becomes almost impossible to navigate as the ship lists, leaving you trapped inside. When they talk about people allegedly being trapped on the lower levels, they aren't talking about level geometry. I attempted it three times, and each of the three times I was trapped because a corridor had rotated but I hadn't, leaving me unable to navigate through the door.

Also, don't press the R button. It's meant to reset you if you get stuck, but if you press it while inside it never loads the outside environment and you get stuck in a watery void with the interior of the Titanic visible, which shows you how little of the ship is actually modelled..

How this earned a positive rating is beyond me. Hard pass.
Posted 27 May, 2024. Last edited 27 May, 2024.
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43 people found this review helpful
3
16.3 hrs on record
A mixed review.

+ Game has some fun aspects, it controls well, and the combat has a satisfying feeling to it.
+ Interesting concepts for the story.
+ Sound design is generally quite good.
+ The bosses are fun to fight.
+ Lunais (the lead) is an interesting character with a compelling story.

~ Despite some interesting concepts, the story definitely feels weak. Most of it is told in journals, letters, downloads, etc. As a result, the characters feel somewhat underbaked.
~ To be absolutely clear, I support LGBTQ+ representation in games. With one notable exception that develops over a quest line and actually has emotional depth, it feels very heavy handed here. The games limited dialogue was more devoted to peoples sexual orientation/polyamory preference/gender than the actual story, which I felt was to it's detriment. I wouldn't normally consider this a negative, but when NPC's have a single line of dialogue (or less) about major plot points, but several entire dialogue boxes devoted to their orientation or desire for multiple partners, I would argue this instance was poorly written. I can barely tell you a single thing about where most of the characters come from or their lives or interests, but every single one of them have their intimate preferences spelled out and discussed in multiple dialogue entries, journal entries, memories, etc.

- The fact that you have to beat it twice to 100% the game (a natural tendency for Metroidvania) is not in it's favor. The second playthrough felt like a slog.
- It's a short game, two complete runs on normal and nightmare (the highest two difficulties without counting the Level 1 challenge mode) took 16 hours, and that's including hours spent idling on the pause screen while doing other things.
- Nightmare difficulty is dumb. Essentially, all of the enemies that deal 1 damage to you at the end of the first game now arbitrarily deal an extra 70 damage. That's it. That's all that's changed about the hardest difficulty.
- There's a few parts of the game that are signposted very badly. At one point, the next destination is gated off by an item. This item is in a corner of the world that isn't hinted at, and uses the same particle effects as a mundane enemy drop. I'd honestly walked over it thinking it was just a health drop from an enemy I'd killed without knowing, not realising I had to press up to get a key item and continue the story. There's a few things like this.
- The game world is very, very, very flat and somewhat linear. Most of the game exists on a single level of altitude with two raised parts and one subterranean section.

In short - this isn't a terrible game, It has it's charms, I had fun with it and I ultimately 100% completed it, but it has flaws and the story is kind of paper thin. If you're a strong Metroidvania fan and it's on sale, you'll probably enjoy it, but otherwise I'd say it's not worth the price of admission at full price.
Posted 13 December, 2023.
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No one has rated this review as helpful yet
0.3 hrs on record
I am you from the future. There's no time to explain. Buy this game.

(Seriously, the game is great fun, hilarious, and not particularly expensive. You'll have fun with it)
Posted 1 July, 2019.
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Showing 1-6 of 6 entries