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Recent reviews by Macfire

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
13.4 hrs on record (3.1 hrs at review time)
GHOST GIRLS ARE THE RAVE! This game is great, although kinda difficult. Everything about Helltaker, plus really unique gameplay, and even better designs and humour.
The one bad thing I can say, though, is that some of the attacks' tells are really hard to see. The worst offender of this is in Chapter 12. The attack with the spectral engineer...skeletons running across the map was...impossible to avoid, I thought. I legitimately thought you had to hide in the corners. But then I noticed at one point I ran past it at the top and didn't get hit. So, I tried that, but THEN I noticed sometimes, but not all the time, for some reason, I got hit anyway. But THEN, I accidentally ran across the bottom and didn't get hit...even though it very much looked like, at least unless you're really looking closely which is obviously not exactly a good idea in a game like this, I should've gotten hit there. It really does look like it'll hit you if you run across the gap, to the point that...I'm not even entirely sure where the gap is supposed to be. As far as I can tell, it's randomized between the top and bottom, but I genuinely do not know for sure at this point, even after completing that Chapter(on easy difficulty) after having tried on both easy and standard about 20 or 30 times. I THINK that what's happening is, the ghosts themselves do not have hitboxes, but the glowing wrenches they carry do. Honestly am still somewhat unsure about that. Usually the way games highlight something like that is by making the part without the hitbox translucent and hardly visible compared to the part you actually need to worry about, but it seems like the opposite approach was taken here, making the part you need to worry about brighter while leaving the part that can't actually hit you a normal opacity, making it look like it can...I think. Again, It's so unclear to me that I literally cannot tell. If that IS the case, I would suggest either that, or just...making them spinning wrenches and ditching the ghost engineers carrying them entirely. Some of Zmora's attacks are also much slower or faster than they appear to be, especially the area attack when she triggers the lightning strikes from the sky, and the environmental generator hazards(hehe). Cutwire's attacks also seem to have a smaller hitbox than they look like they do. There might be other examples, but overall, I do ask that you make it easier to tell how to avoid certain attacks.
Now, though, I'm gonna see if I can complete any of these levels on hard mode...Wish me luck?
Posted 22 December, 2024. Last edited 22 December, 2024.
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3 people found this review helpful
626.4 hrs on record (598.7 hrs at review time)
#FixTF2 #SaveTF2 #UnmuteF2Ps We're STILL not even asking for more content, Valve, even though we sure as hell deserve it at this point. The bot crisis should've been handled years before it was, and now the game's still overrun with ridiculous problems, including Free-to-Plays being unable to talk because of a useless non-solution to the bot crisis before Valve decided to actually start trying.
Posted 5 June, 2024. Last edited 13 March, 2025.
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No one has rated this review as helpful yet
52.1 hrs on record (33.7 hrs at review time)
Old, but gold. Unforgiving, but rewarding. Simple, but Efficient.
Posted 7 January, 2020.
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No one has rated this review as helpful yet
1 person found this review funny
128.8 hrs on record (108.6 hrs at review time)
This is a classic puzzle game, and I love the classics! If you don't like it(here's the best part) you'll probably LOVE the community!
Posted 14 May, 2017. Last edited 14 May, 2017.
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Showing 1-4 of 4 entries