No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 15.2 hrs on record
Posted: 7 Apr, 2022 @ 11:10pm

Excellent puzzle game that really highlights the wonders of linguistics.
Positives:
-If you like piecing together Ancient in the first half hour, it will likely carry your interest for the rest of the game. Several of the other puzzles are good but not exemplary; however learning how Ancient works and how it's structured is truly a great system that carries the whole game on its back.
-Strong worldbuilding and characters interactions
-Great Soundtrack and Scenery, with a lot of the Nebula looking mystical yet undeniably spacey
-I never picked those optoins, but I appreciated that you can just have Aliya be a real jerk.
-All the major moons have a distinct design and look that really stuck with me throughout the game. I feel a few could've used a different shade of desert sand, but otherwise the locations were all distinct and gorgeous.
-God I wish the Al Bhed Primers in FFX were like this game's main system....

Cons:
-Dear god add a sprint button.
-Have Six ask about hoppering back as a sign that you got everything, or as a button prompt that you can pull up at will, NOT at the junction of every sub area. I had to religiously tell that robot no thank you for the 15 hours of my playthrough because I was never sure if I was actually done. This also plays into why the lack of faster movement in some of the sections was a pain, as going to a far off corner was usually a 50/50 whether or not you got another inscription.
-The level of control on the Nightingale felt a little wonky, as it auto steers around obstacles yet you can miss your path pretty easily if you're trying to speed along. Felt like an interactive loading screen with pretty visuals, but you have to stare at Google Maps every few seconds. Honestly, I would prefer to just look at the Nebula while Six steers, rather than just skipping it. I wanted to just look around without having to worry about navigation.
-I wish I could truly free roam across the Nebula, not sure if something was wrong but I could never return to Renaki after leaving the first time. Even still, I understand why. The game has a non linear story approach that
-Sometimes falls apart due to the many many threads it can take. Sometimes Aliya would know things she hadn't learned yet, or ask the same question 3 times about information she learned several ruins ago.
-Maybe a little indication whether or not you're at a point of no return in the story? I missed one major moon that I didn't realize I locked myself out of until I was too late. Specifically at the last part, maybe a bit of a prompt before you solve the puzzle that says "You're now about to be in the endgame"? Kinda sucked that I had no real choice but to go NG+, and without a promise of better movement I didn't want to bother with it.
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