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Recent reviews by DerDonner

Showing 1-5 of 5 entries
1 person found this review helpful
19.4 hrs on record (14.6 hrs at review time)
I am doing my part!
Posted 5 May, 2024. Last edited 5 May, 2024.
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54 people found this review helpful
9 people found this review funny
0.0 hrs on record
Update: Ship got nerfed, Pirate Rig Refit got nerfed. Still a great rageboarder and still be easy to get away from everything with this little p2w boat and its up to 400 crew.

I still feel bad to buy this crappy P2W ship as you need more DLC ships as your enemy in RvR to win.
The ship is clearly P2W, with one upgrade ([Elite] Pirate Rig Refit) that only gives benefits on it, while it has drawbacks on any other ship. Makes your ship reach the speedcap on most angles to the wind, doesn't matter how you built it otherwise.

Other point is it has too much crew compared to all other shallow water ships (250 base). Stacking on crew makes it an OP rageboarder with up to 380 crew. That devs gave that ship in a hotfix the ability to actually rageboard anything without any preparation needed is just the cherry on top.

Other thing you will notice is how crappy the game physics are when you play this bad boy, accelerating from -10kn to 15kn in seconds. Broken visuals - sails get pushed in the wrong direction as your ship sails. And broken hitboxes for masts and sails.

Don't support P2W. Don't buy.
Posted 5 August, 2018. Last edited 31 August, 2018.
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2 people found this review helpful
389.9 hrs on record (41.8 hrs at review time)
As I also own X-Plane 10 (not steam version though) and was pretty satisfied with it, I first had no intention to buy the upgrade, but when I bought it, i definetly see the improvements they made (also that my rig is really not up to date anymore, so yes it needs more power than 10).
But with the better UI and the overall improvements they made in other things (like autogen) its definetly worth the money. But be aware that to fully enjoy that sim you need to put a lot of Addons (and with it money) in it, like custom terraintextures (Ortho4XP), payware-planes and choppers and skymaxx pro (or similiar).
Posted 30 May, 2017.
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20 people found this review helpful
1 person found this review funny
3,484.6 hrs on record (1,698.3 hrs at review time)
Early Access Review
Update April 2019: The biggest flaw of this project was from begin the missing 'big picture' as I called it. Starting an early access title and not knowing what the actual finished product will be can't work out. You will always disappoint a chunk of your buyers and those will clearly state it out loud. The development process exactly looked like I expected it. 3 full years of going back and forth edging every single group of players resulted in lots of negative reviews and a dramatic loss of players. Only a group of hardcore players, one could call them addicts, stayed, stating their opinion of how this game has to look like, neglecting the truth that as players their opinion would always be biased to their gamestyle. A developer that might have been too close into discussions with those instead of just creating one vision, he followed some loud but actually minority opinions. Passionate critizism was answered with bans, leaving only some weird kind of people in this forum that does not replicate an actual image of the overall playerpopulation. And now we see this project becoming one of those 'never be done'-projects, developers that run out of money forcing them to sell pre-release DLCs to keep afloat, resulting into more difficulties ingame- and review-wise.

Would I recommend this game? I played it a few thousand hours with multiple accounts each, I enjoyed a fair bit of this time, but was disappointed about the development changes a lot of times. Seeing a game become a huge timewaste just to promote people to stay online, selling it as some kind of content... Well, I was addicted back then too, so I didn't mind so much. But for somebody with a real life? Unsustainable. So no, of course my review is and will stay negative. Stay away from timewasters like these. Stay away from early access projects that dont state a clear roadmap for the big pictures the project shall become.

For me Naval Action will stay in memory as a project in which its devs simply overestimated their own skillset to create a game people actually want to play. Creating it is more than to just prototype a combat simulator, you need knowledge in economy (ingame and real life), basic gameplay mechanics, marketing, public relation skills (how and how much do you interact with players), an understanding that the average player cannot stay ingame for 8 hours a day and the fact that MMOs are a premier league of game, most challenging and definitely not the kind of game you want to start with in game-business.

Old Review: Developers in a nutshell: http://i.imgur.com/d5IcsX1.png
Posted 27 February, 2017. Last edited 16 April, 2019.
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No one has rated this review as helpful yet
6.8 hrs on record
Wer die X3 Spiele mochte, sollte von diesem Spiel die Finger lassen!
Posted 28 December, 2014.
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Showing 1-5 of 5 entries