2 people found this review helpful
9 people found this review funny
Recommended
0.0 hrs last two weeks / 96.4 hrs on record (65.8 hrs at review time)
Posted: 28 Mar, 2016 @ 12:12pm
Updated: 28 Mar, 2016 @ 7:54pm

Sid Meier's Pirates is not only an interesting exploration into the world of necromancy but also an engaging PSA about recycling.

The game is continuously stuck in some sort of tutorial mode from the first to third difficulty where it punishes you for trying to make the game harder by stealing all of your gold. As soon as you hit Swashbuckler however the game becomes a torment where everything from wind, your crew and even your family hates your guts and wishes to destroy you.

The final difficulty however isn't even mentioned by most players who can give you hundreds of strategies for Swashbuckler but not a single for Rogue. It really is just better to forget that this difficulty even exists. It will test your limits as it rips every shred of humanity from you until you're either begging for mercy or some kind of robotic killing machine of the colonial seas. No matter how good you are on Rogue the swordfight with the final boss in his fortress has been designed as a testing protocol for T-800 units instead of being a game for actual human beings to complete.

Oh and good luck with the dancing minigame.
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1 Comments
HannaBauer 5 Feb, 2025 @ 6:13pm 
Just wanna say, your review rocks! It's so full of insights and cool stuff. You really nailed it