1 person found this review helpful
Recommended
0.0 hrs last two weeks / 24.1 hrs on record (20.6 hrs at review time)
Posted: 24 Aug, 2025 @ 6:02am

This is a fantastic rougelike that has incredibly fluid combat fun weapons and great challenge. If you love action rougelikes or just 2d platformers with great movement I pretty certain you'll love this game. It combines both into a masterful and smooth experience that is simply fun.

The great parts:
* The challenge is super well done especially after you start on the unique spin this game has on ascension. You can both effortlessly weave around enemies with your extensive movement and generous I frames when dashing through an enemy. And yet there are enough environmental hazards and interlacing enemy attack patterns you'll find yourself getting your ♥♥♥♥ kicked by the enemies regardless.
* The music, omg the music is incredible and probably like nothing you've ever heard. But you could have probably figured that out from the trailer so I don't think I need to elaborate.
* The story, a suprisingly touching and fun story that you'll progress and unlock through multiple runs. This is a really well done, not on the level of something like Hades but the different quests you do by going through different areas is fun.
* The art, this game is gorgeous all through out this isn't just a pretty trailer.
* The weapon variety is amazing, all the weapons feel super unique with their own attack patterns special attacks and conditions. Each weapon is super fun to pilot and offers something different and you're encouraged to switch it up throughout the run until you find something good enough to fit your build.

The lacking:
* Build variety is fine but it's not something super deep. You have synergies and interesting and unique medallions that spice up your run. But runs usually find different ways to do the same things, It's not worse compared to other 2d action rougelikes but I feel like there could be more. Currently the variety mostly comes from from the different primary and secondary weapons. It's fine enough but definitely could be improved.
* There are some jank endge cases that have to do mostly with climbing onto semisolids when you don't want to, but they aren't super prevalent and I doubt they'll stay long. The game controls great besides that.
* Unique rewards to go to certain areas, currently all rewards an area can give you are randomized. Meaning besides story quest reasons there aren't any unique reasons to go to certain areas besides the randomized generic loot. Having unique rewards for the different areas would make pathing your run more engaging.
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