1 person found this review helpful
Recommended
0.0 hrs last two weeks / 24.8 hrs on record (1.8 hrs at review time)
Posted: 23 Oct, 2020 @ 2:48am

Early Access Review
Ziggurat 2 is another worthy contender to the FPS-Roguelite genre I adore so much. While I personally prefer games of the genre to have as little meta-progression as possible, this is a standout exception.

Initially I was unsure about the concept of the citadel and embarking on individual quests. It seemed like too big of a departure from the first game, but it quickly dissipated as I started to do longer "quests" which manage to boil down the run style of Ziggurat into a slightly more concise package.

I'f you've played the first game, the action feels very similar with a bunch of fan-favorite weapons returning alongside their newer counterparts. If you haven't played the first game, combat is fast paced and you'll need to keep your head on a swivel, interesting level design paves the way for unexpected enemy placements and strategies.

Minor gripe: It's unclear why some items and loadouts are not available on some missions. I'm not sure if it's random, related to the tileset, or what.

As it stands in early access, I'm feeling a strong 8/10. The last couple of points could be made up with the announcement of a co-op feature and some voice acting for the already attractive cutscenes.

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