2 people found this review helpful
Recommended
0.0 hrs last two weeks / 45.8 hrs on record (27.6 hrs at review time)
Posted: 28 Nov, 2022 @ 8:22pm
Updated: 28 Nov, 2022 @ 8:23pm

As a refreshing shakeup for a series that had been lost in the sauce for a good while, Sonic Frontiers does a good job of reigniting my love for this blue blur that I haven't felt in a long time. There's just something so intrinsically fun about running around these wide open worlds, while taking things at your own pace, however fast that may be. A lot of the supplementary mechanics that I was a little iffy on going into this game turned out to be some of the best parts. The combat, for one, starts feeling more and more fluid as you keep playing, and, with enough time, truly captures the feeling of being a deadly, speedy annoyance to any enemy. Building off of a really solid combat system, the Super Sonic segments (yes, segments!) are easily the best in the series, being absolutely awesome spectacles that don't just feel like a series of qte's. Platforming in these open zones feels really nice and interactive as well, letting you sprint off the beaten path to find your own way to the various collectibles. If I have one complaint about this game, it's the Cyberspace levels, which, while being a nice change of pace, do not control well with this new movement system. Music is still bangers all around though, especially the boss themes.

Overall, if you weren't a huge fan of the direction this series was going, maybe give this one a shot, as it's one of very few games to capture the speedy freedom that the Sonic Adventure games were known for.
Was this review helpful? Yes No Funny Award
Comments are disabled for this review.