50
Products
reviewed
433
Products
in account

Recent reviews by CawsForConcern

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Showing 1-10 of 50 entries
2 people found this review helpful
36.1 hrs on record (24.7 hrs at review time)
Early Access Review
Easily my favorite implementation of vehicles in a tactics game. I love that you can actually use the infantry carrier to carry around troops while still having a medium weapon mounted to it. Mobile Infantry is my favorite perk in the whole game.

Content-wise, the game is better off than a LOT of early access titles. There's great variety and I'm looking forward to more being added down the line.

The only complaint I have is that the stats system can be very opaque. Where are my bonuses coming from? What stats are being buffed or debuffed? You'd feel like mousing over your stats would give you a little "-2 Sight from Weather: Snow", but you have to mouse over the particular buff/debuffs on the unit panel instead.

The UI is generally pretty good, but it's missing that last layer of polish to make it truly great.
Posted 18 February.
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No one has rated this review as helpful yet
41.6 hrs on record
Anxious dread distilled into an incredible form.

I'd say I'd like to forget this game and play it all over again, but I'm very thankful for *reasons* that's not the case.
Posted 8 January.
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No one has rated this review as helpful yet
24.4 hrs on record (24.4 hrs at review time)
You have to keep going, if only to do just that.
Posted 20 February, 2025.
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No one has rated this review as helpful yet
1 person found this review funny
67.2 hrs on record
Exceptional lore and strangely addictive gameplay that routinely keeps me up until 2AM.
Posted 15 February, 2025.
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1 person found this review helpful
0.0 hrs on record
I'm in love with this expansion. The amount of care and detail put into the assets; the incredible feeling launching into space for the first time. The harsh air-burn glow as you descend down to an unfamiliar world. It's all so, so good.

I love the new buildings, I love the new challenges on the planets. The free 2.0 features are so incredibly excellent as well, things like the train interrupts and train groups make managing your rail network so much easier.

Highly recommended with the caveat that there is a learning curve to the new content. It'll click in time, but things like spaceship construction & logistics take a little to wrap your head around.
Posted 28 October, 2024.
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2 people found this review helpful
43.1 hrs on record (8.7 hrs at review time)
I think Frostpunk 2 is a good sequel. As other reviews have pointed out, it is a departure from the zoomed-in, up-close, and personal nature of Frostpunk 1, but I think that people overlook that Frostpunk 1 really did everything it could do with its mechanics. The game straight-up states this during its introduction cinematic: we survived the end of the world -- now what?.

I see that some people are lamenting the loss of fine control, like being able to place specific buildings down, road networks, that kind of thing. In all honesty, with the scale that Frostpunk 2 is trying to achieve (tens of thousands of people instead of hundreds), things like laying down roads stuff would just be tedious busy-work.

I do agree that there's UI issues that need to be patched, like not being able to see what law you're replacing and reminders on if repealing a law will upset a given faction because you promised it a few hours of gameplay time before. I'd also like to see more UI information about how much 'expanding a district' actually affects production numbers, or how many workers I'll free up by placing a hub that reduces the amount of workers needed for a district. Without that, it's kind of a guessing game as to how much you need to expand a district (when it should really be an informed choice).

Still, the delicate management of resources still feels tense and engaging. I've teetered on the edge of starvation, I've battled squalor and crime and managed to pull through. I've lost thousands of people to the cold when I took too many in and didn't have enough Housing and Goods to supply them all.

In summary, I think all the bones of a great experience are here, and they just need a little shoring up.
Posted 23 September, 2024.
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1 person found this review helpful
23.8 hrs on record (0.5 hrs at review time)
Exceptionally fun puzzle combat with sharp dialogue. A really solid package and damn good game.
Posted 22 August, 2024.
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No one has rated this review as helpful yet
0.0 hrs on record
Utterly enormous DLC and having a ton of fun duking it out against new and challenging bosses.
Posted 22 June, 2024.
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No one has rated this review as helpful yet
26.6 hrs on record (4.7 hrs at review time)
If you enjoyed Reus 1 but hated the time limit (and having to have a wiki open on the side to recall how to upgrade anything your giants put down), you'll likely have a great time with Reus 2.

Games go a lot quicker - not because there's less thoughtful planning elements, but because you'd not hammering the pause button every 2 seconds to optimize a time-limited game. It's more time playing the game and less time re-planting resources and praying to RNGesus that you'll hit that 33% 'Greater Aspect' to upgrade whatever.

I'm still pretty early into the game, only having unlocked the 2nd era, but I like what I see so far. The only gripe I have right now is I haven't found a way to turn on a display for 'tile yields', where you could see what the tile provided at a glance. I hope it's a planned feature, because at the moment you have to do a lot of clicking to see what tile is providing what yields.

(if tile yields *are* already in, please make it easier to find in the options!)
Posted 29 May, 2024.
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No one has rated this review as helpful yet
136.7 hrs on record (69.3 hrs at review time)
!! SONY HAS BACKED DOWN !!

I LOVE DEMOCRACY
Posted 27 March, 2024. Last edited 6 May, 2024.
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Showing 1-10 of 50 entries