1 person found this review helpful
Recommended
0.0 hrs last two weeks / 35.4 hrs on record (20.3 hrs at review time)
Posted: 25 Oct, 2024 @ 2:53am
Updated: 27 Oct, 2024 @ 1:07am

I love this game and I am absolutely jonesing for more of it. The movement feels great, the world is fun to explore, and the bosses are honestly some of the coolest I've ever fought in an FPS in a long time. This is the best FPS of 2024.

Some notes:

Once comfortable with the movement all perked up, the player becomes a flying god of infinite rockets, the soldiers become ants and the big menacing vehicles become the easiest targets when you need a jump refill. The game needs some new late-game enemies to keep up the heat because rocket death god versus ants gets kinda samey before long. An enemy that fires a strong super persistent tracking projectile akin to the Vore from Quake 1 or a hover board enemy who could rival the player's breakneck flying would be cool to see and could add more value to your ability to just rip through level geometry like tissue paper.

The Tony Glock perk paired with the rocket launcher pretty much breaks the difficulty as you functionally have infinite rockets as long as there's any piece of level geometry you can grind on, which will never be too far. Either drastically slowing down the explosive ammo regen or exempting it altogether would put the rocket launcher in a much more sensible position as a power weapon you save for big threats rather than the overpowered wand of death you use on everything.

The skating focused level chunks are fun to race down and I would love to see more content designed purely for speeding around with grapple swings and rocket boosts.
The game is crying out for a Tony Hawk trick system with things like double clicking hoverboard for kick flips or double tapping up or down to start a manual with the punishment for screwing up a trick being ragdolled off of your board.
Was this review helpful? Yes No Funny Award