20
Products
reviewed
196
Products
in account

Recent reviews by Boxie

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Showing 1-10 of 20 entries
12 people found this review helpful
416.2 hrs on record (415.4 hrs at review time)
Great little idle game- perfect for when you're in the writing groove, working or even just gaming. It doesn't take up too much space, it can be sized and placed according to your preference and it isn't intrusive.
The multiplayer aspect is cool and basically lets you see whenever your friends are active- it's so cute having your friends there and their cats dressed up.

-

My one annoyance- the recent achievement addition.
10,000 Emoji uses- me and my friends do not use the emoji's all that often, if at all- afterall, this is supposed to be a CASUAL, IDLE game.
This one achievement completely betrays that aspect of the game, requiring you to actively click on the button window and the number is beyond excessive.

(Most people will probably just use an auto-clicker for this anyways so it really isn't a meaningful achievement- 500 would be the maximum I would consider to be reasonable- but that's still against the core point of the game to be idle.)

25 MILLION taps- definitely beyond excessive. Again, people will just use an auto-clicker.
(Before anyone says anything- no. I do not use one.)

1,000 Items - pretty much a time sink and again, I consider this to be an excessive amount. Half it at LEAST, 250 would be a nicer amount.

The vote to implement these changes took place on their Discord- which a lot of people were not at all aware of (and do not join Discords at random like that) so over half the community did not get to participate in the vote.

With the numbers as they are, I cannot see this to be reasonable for a casual idle game.
Thus, my review will remain negative until the developers review their recent additions.
Posted 5 March. Last edited 5 March.
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1 person found this review helpful
78.6 hrs on record (78.2 hrs at review time)
PowerWash Simulator with a 2 added to it.

Some of the mechanics from the first game are still a little wonky and carry over into this one- namely in that you still cannot put ladders away. Once they are against a wall, you can only ever put them against a different wall, you can never put them back on the floor.
The furniture placement is definitely wonky, you cannot put anything too close to a wall (like the corner under the stairs) and often times it will not change colour to indicate as such, you just have to keep moving it around and spamming E until it finally lets you put it down.

If you enjoyed PWS1, you'll enjoy PWS2.

There's really not much different that I would say makes it really stand out as such, beyond the window washer rig (which I admittedly did not use much due to how buggy it was).
Still, good game to waste time and unwind.
Posted 14 December, 2025.
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0.5 hrs on record
Cute and zen little game.
Fly around as a bird and explore- though there is very little to the game beyond this.

Only one achievement- which is to just play the game once (happy day perfectionists.)
Would be nice to see an achievement for discovering certain structures or all types of bird portal- which would spawn a little more engagement within its community for players to post guides.

A map creation tool would perhaps be a little much for such a small game but not an unwelcome addition, or a bird customisation. I could see cosmetics for discovery and collection also being a feature but that may just destroy the game for what it is designed and intended to be- a little game to escape to and chill for 10 minutes or so.

I wouldn't say it's quite worth the price, given how little there is to the game, but the fact it has functional online lobbies (albeit open ones with a code that you don't seem to be able to privatise) is a fair point.
I managed to purchase this during a hefty sale period so I can't grumble.
Posted 17 November, 2025.
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No one has rated this review as helpful yet
12.7 hrs on record (9.2 hrs at review time)
It's a decent enough game that strikes that small niche of playing as an AI/Robot that few games have since managed to grasp effectively.

There's a degree of jank as the game's gotten older, cutscenes where characters fly through walls, are angled awkwardly or generally are just too slow- some mechanics that aren't explained fully and require players to give up and Google.

The most annoying thing for me personally, is the unskippable cutscenes- especially if you're running just for the achievements after already completing the game.
It's a tentative recommend, only because other games have yet to fill this space and it's good- if your game doesn't bug out.
Posted 12 August, 2025.
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No one has rated this review as helpful yet
85.2 hrs on record (5.5 hrs at review time)
Lots of fun with friends!

It's great that the map routes change daily, giving a slightly different experience and increasing replayability.
I'd love to see more maps choice (more terminals?) and cosmetics added in the future.

The physics can be a little wonky at times, constantly sliding even on a barely sloped surface whilst you're waiting for your buddy or trying to plot a route is a little irksome- more than a few times had me yelling "JUST STAND STILL!"
Posted 6 July, 2025.
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No one has rated this review as helpful yet
25.9 hrs on record
It's a decent game to waste some time in and scratch that moderation itch to enforce rules/laws, however in its current state- game quality vs price, I cannot recommend it.

There are a number of bugs that impact basic gameplay;
- Greeting a pedestrian whilst taking pictures / using a speedcam will break your mouse input. You will lose the ability to inspect (hold left-click) and lose the ability to zoom in/use your tools (hold right-click). Resetting your character will not fix this, you must exit to the main menu.
- Vehicle pathing is poor. You cannot order vehicles to reverse or turn around when they are "close" to an intersection. Police vans cause some vehicles to change lane which then block other drivers which then blocks the police van itself and soft-locks you from finishing an arrest and refreshing your handcuffs on a foot patrol.
- Some vehicles get locked in place; their wheels spin but the vehicle does not move. Ordering them around or trying to pull them over doesn't fix it, effectively soft-locking progress as tow-trucks and police vans cannot progress to the site because of this vehicle.
- If a crash is very violent, a vehicle involved can sometimes be flipped onto its side. The owner of the vehicle will get out and be floating in the air above the vehicle, rendering them impossible to interact with.
- Changing tool / weapon is very sluggish. Trying to equip the taser whilst a suspect is running away causes you to slow down a ridiculous amount, making it feel very unintuitive and a bit jank.
- The PC database can sometimes give you the incorrect information, deducting points from you for following the information.
- Taking out multiple barriers from your Police car trunk at a time causes the first barrier you pulled out to disappear from your inventory. You cannot pull out multiple at a time or you will outright lose those them and be forced to return to a police station to replenish them.

I did quite enjoy playing the game, despite the numerous issues I ran into- including a number of flashing from lighting bugs, I do have hope it may improve and look forward to seeing it get to a more polished standard.
Posted 30 June, 2025.
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No one has rated this review as helpful yet
12.6 hrs on record (3.3 hrs at review time)
Early Access Review
It's definitely more fun with friends- solo just ends up frustrating.
Had the Knight and 3 Eyeball spawns, managed to get 2 extraction points done and of course- an Eyeball spawns in the exit room with no line of sight option. It can be pretty nasty with the monster spawns and doesn't feel like there's an actual ramp to the difficulty so much as "just throw more monsters in".
Posted 30 March, 2025.
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1 person found this review helpful
8.7 hrs on record (5.2 hrs at review time)
Was quite satisfying at first, though some levels weren't obvious what needed to be done and the methods didn't make much sense. The last level made absolutely no sense and felt more like a drug-trip as I was forced to watch a cat in varying poses whilst being bombarded by coloured circles. Weird choice. Unskippable.
At least the stacking portion of that level was somewhat nice, shame there wasn't more of it.

The snowflake and calendar game I wouldn't consider satisfying. Having to endlessly scroll through a bright page to find shapes, that are often overlapping, wasn't really fun and was mainly just tediously boring. The calendar required me to count- which whilst I don't have trouble with, it's not something I like to do when I just want to unwind and relax.
The daily tidy is a nice feature (when the above levels aren't involved), but for game completion enthusiasts, I can't recommend this game.

The games involving the pencil organisation, either by length or symbols or colour, were highly frustrating.
Trying to get them into position- they'd line up and 'snap' when you dragged them to the space- then suddenly and without reason, snap OUT of position and go crooked. What? Why is this such a horrible placement issue?

One achievement requires 100 days played- to complete the Daily Tidy 100 times. It seems a little ridiculous since once you have completed the game in its entirety, (which took me around 4 hours- mostly as I was distracted by watching a film on the other monitor), 100 days is a rather silly goal to reach in a game that can be completed in less than half a day.
10 Days would be a better goal, even 50 but that too would be a stretch, especially as one of the 'daily tidy' was a single tidy of pulling 6 leaves off a plant to make it symmetrical. That was it.
It's a complete farce- thankfully it can be nullified by simply changing the System time (still a farce to do 100 times)
There is also no V-Sync or option to cap framerate. I get it, it's not an intensive game, but implementing this option is still important so PC's aren't ramping to go to the highest possible FPS when it simply isn't needed and the resources can be used elsewhere.

Furthermore, to acquire 100% of Achievements, you are required to buy and complete the DLC- which is a pretty bad practice for developers to implement in an attempt to encourage people to buy their additional content.
Separating the DLC into its own game with its own achievements would be a better choice- or simply have the DLC not have achievements- or simply offer it free-of-charge if they really want it to have achievements. If people really do enjoy the game, they'd buy the DLC regardless of achievements or not, as it is currently it seems like an attempt to goad players into buying it.
("Want 100%? Buy our DLC and you can have it!")
Whilst that may not have been the intention, it's still poor practice.
Posted 14 July, 2024. Last edited 17 July, 2024.
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A developer has responded on 15 Jul, 2024 @ 6:03am (view response)
No one has rated this review as helpful yet
19.0 hrs on record (8.3 hrs at review time)
First time I've played a text-based game and honestly it's not half bad. I quite enjoyed it, though there was a spelling mistake/typo or two, and certain sections in the epilogue that I apparently travelled around with myself(?) rather than my spouse-

Could do with some proof-reading but overall an enjoyable game if you can decipher the typo's.
Posted 4 July, 2024.
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1 person found this review helpful
1 person found this review funny
13.1 hrs on record (10.0 hrs at review time)
Early Access Review
This is one of those games when none of your friends are available and you're a bit too much in a funk to really do anything meaningful with your time.

It's oddly satisfying for that 'organisation' part of the brain, but very quickly becomes overwhelming the more products you sell and soon, you're simply leaving boxes of product on the floor in front of the shelves for ease of restocking since customers don't seem to care if you live in a cardboard mansion with free-range cheese and wild yogurt roaming the floor.

Then, there's the achievements. They're pretty simple- but the final one is just a complete time-sink. It requires you to buy ALL space expansions, which are pricey as is, and requires the store level to be max.
Store progression grinds to a crawl at level 20+ and I dare not even imagine the painstaking process of anything 50+
It's got me in the assumption that anyone with that achievement is just really good at altering game files.

Like stocking shelves? That's all you'll be doing for the rest of the game. Buy, limited to 10 items at a time, then run around the shop stocking.
Cashiers are abysmally slow and customers have no concept of time efficiency and happily queue behind 5 other people rather than go to the free till right beside them, or they'll choose to go to the till that's currently empty because you're in the back squirrelling away your latest hoard purchase of cheese to ensure you're not out of stock because Cassandra likes to deep fry a block for breakfast, lunch and dinner.

And yet... I keep playing. Why do I keep playing...
Posted 7 March, 2024.
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Showing 1-10 of 20 entries