1 person found this review helpful
Recommended
0.0 hrs last two weeks / 10.6 hrs on record
Posted: 27 Jan, 2024 @ 6:32pm

I'm a big fan of Wadjet Eye's catalogue. Between their very fun first-party titles like the Blackwell pentalogy (That's a word, right?) and what they've picked up to publish like the post-apocalyptic sci-fi masterpiece Primordia, I've spent a lot of time with them. I find that they generally fall short in one or two ways but provide a generally cohesive experience that iterates on classical adventure game design without getting obtuse or irritating.

There is no falling short in Unavowed. Sure, some of the puzzles are a bit simple. But the fact that they're relatively intuitive and have multiple solutions more than makes up for that. It has a tendency to, despite being decidedly a classic point-and-click adventure, prioritize player choice and consequence like an old style RPG. The closest thing I can compare it to is Sierra's Quest for Glory series, only less lethal. In fact, it's not lethal at all. Failure states are a very simple 'oop, try again' situation, planting you back into action just before the mistake in a flash of white light. What shines is the story. Clearly inspired by things like The Dresden Files or the Old World of Darkness, this is one of the most well-executed urban fantasy stories I've seen in video games. And that's something I am positively HUNGRY for, lemme tell ya. Outside of Vampire: The Masquerade - Bloodlines and Harebrained Schemes' latter two Shadowrun games, I haven't had something follow through on that promise in a way I've been satisfied with ever, really. Unavowed scratches that itch. It's a pretty good story that handles the broad majority of its subject matterr well. Which means, for a video game, it's exceptional. Check it out.
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