2 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 3.5 hrs on record
Posted: 15 Nov, 2024 @ 6:45am
Product received for free

What a sorry release, this is possibly the worst attempt of something like this, it holds no merit compared to HL2, this can't even exit out correctly.

Artistically it's interesting and I have to give them that where credit is due, but anything beyond that is abysmal on every other front in terms of gameplay. Where is the impactful feeling you get when playing something such as HL2?

The zombie's have no locational damage, they don't react, the sounds are very meh, and over all the movement is very floaty. only a single time is it even required to use the gravity gun which works ok-ish. but there is nothing really making the player want to do this. In the case of HL2 before we ever got to ravenholm we had plenty of time to use the gravity gun, before you were in ravenholm. Now this is important that we see it, we use it, we practiced it you were made to want to toy around with it. Here it's just drop in, not even telling us we even have acquired it to begin with or anything.

I want to get back to the zombie's they have their own problem's as I mentioned but the crawler's and headcrabs by far need the most work, the crawlers need adjustments to their range they go way to far out and is impossible basically to kill with a crowbar. headcrabs too are hard to hit and they sometimes can result in them ragdolling but still having active AI which still try to attack you but because they are ragdolled just act very strangly . which brings me to the rest of the weapons, what is with the sounds and animations?

They aren't again "impactful" when you use them this makes the player feel like they are practically worthless to them, they have no "weight"

while yes there is blood splatter and when you kill a zombie they produce a decal that just scales over time but these isn't enough, they are suppose to react to you when hitting them or shooting them but they just don't again this makes the gameplay feel hallow. pointless even.

Movement the biggest problem: they tried too hard to "replicate" HL2/Source engine movement and ended up going too far, instead of making movement that feel good, and is roughly on par, they made it feel just way too floaty it needs to be tightened up it shouldn't feel like were on ice constantly were on snow, snow!

Why does it require us to use TSR to even have this remotely playable? are you kidding me a 3080 TI can only run this at 60 fps? I've had more frames in cyberpunk 2077 than this thing.

Also was any play testing even involved barely, it sure didn't seem like it at all?

also why is it so absurdly short are you kidding me?

I think overall they only have a art video and shouldn't have released this at all, this just shows clearly they don't really know what they are even doing nor how game development even works. When you work on a game you don't just work on only a couple of the aspects and then leave the rest which is what this had clearly done. This was rushed to get out of the door in some attempt to keep people's attention to a project most thought was long dead.

This needs to be in the oven for another decade before it can even be considered good.
Was this review helpful? Yes No Funny Award
Comments are disabled for this review.