STEAM GROUP
Theory of Dota ToDDD
STEAM GROUP
Theory of Dota ToDDD
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IN-GAME
2
ONLINE
Founded
30 November, 2015
Language
Polish
ABOUT Theory of Dota

Welcome to the profile for the mighty Esport Team Theory of Dota

Our anti Akari-♥♥♥♥♥♥ code:

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Section 1 (in game verbal activity)

§1
Do not under any circumstances talk about anything else than the current game (this includes: player positions, hit dmg, nade calls)

§2
Call positions ONCE, unless it changes. ESPECIALLY WHEN DEAD!

§3
DO NOT talk about how bad you, your aim, or how bad/good the other team and their players might be!

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Section 2 (tryharding)

§1
NEVER EVER underestimate the enemy team, no matter how bad their previous rounds might've been; THIS WILL KILL AND LOSE YOU THE GAME

§2
DO NEVER SAY EZ IN EITHER TEAM OR ALL CHAT, NO EXCEPTIONS!
this is because it lowers both your own and your teammates' level of tryharding, ultimately making the entire team play worse.
Also if you call it in all chat, you seem like a douche

§3
Always buy relevant guns unless you do not know how to use them properly, if so try your hardest with the gun you're the most comfortable using.

§4
Do not panic crouch or jump, this might need much practice, but will pay off in the long run

§5
AIM FOR HEAD, ALWAYS!
Exceptions include: AWP (if you can hit headshots consistently with AWP, do so, unless, don't bother, hitting torso/stomach is sufficient)

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Section 3 (team movement and communication)

§1
ALWAYS listen to IGL (in-game-leader)

§2
Organize positions, boosts, etc. with IGL before the round starts, not after.

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Section 4 (Warmup routine)

§1
NEVER EVER skip warmup

§2
ALWAYS take warmup seriously!
It is really important for an optimal game thereafter
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Founded
30 November, 2015
Language
Polish