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DustBoy$

The map appears to be set in the Middle East, similar to its predecessor Dust. Earlier version of the map lack many identifying features, with the only identifying features being what looks like sandstone textures for walls and sand for floor.

Later games added more visually identifiable features to show the map's setting. The original Global Offensive version featured islamic architecture and presence of military and conflict activity such as Humvees and bombed walls, reflecting a contemporary view of the Middle East.

In the revamped version, the map is set in Morocco, which is not in the geographic region of Middle East, but featured similar architectural styles.[1]

The map can be loosely divided into three interconnected lanes: Tunnels connecting T Spawn to bombsite B, mid connecting T Spawn to CT Spawn and catwalk, and Long connecting T Spawn to bombsite A. Pathways branch out from these lanes and form an interconnected map allowing for tactical player movements.

CT Spawn
Counter-Terrorists spawn in a roofed section underneath the catwalk. From here, they can either go directly to bombsite A to defend Terrorists coming from catwalk and long, or pass through the mid doors to defend bombsite B from Terrorists coming from Tunnels.

T Spawn
Terrorists spawn at the top of mid. They can either go to the tunnels to attack B, go through the Long A doors to attack A from Long, go down mid either by going through Tunnels, going down the upper section of the mid path (known as Suicide due to being directly exposed to CT fire from beyond the mid doors), or avoid suicide and take a less risky path by to the area just before entering the long doors and enter mid on the catwalk side.

The area itself is a long slope that is flat at the top.

Bombsite A
Bombsite A is connected to T Spawn, Long, and Catwalk. It is a two-layered area with a few boxes for cover at the center on the bombsite.

Bombsite B
Bombsite B is connected to Tunnels and CT Mid. It connects to CT Mid via a double door and an elevated hole known as Window. Many boxes are present in the area, providing the defending CT with lots of cover and hiding places to defend against the attacking Ts.

Tunnels
The tunnels connect to Bombsite B, T Spawn, and mid. This section is fully roofed-off, preventing grenades from entering or exiting the area. It is divided into two levels connected by a 90 degree spiral staircase, known as Upper B and Lower B. Lower B is connected to mid, while Upper B is connected to bombsite B. A few boxes are placed in the area for some cover.
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