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ABOUT Puzzle Lovers

Welcome to Puzzle Lovers! - Play Hard. Think Harder.

Puzzle Lovers is for people who enjoy working through games that rely less on reflexes, and more on using your cerebral cortex. It's a place to share game recommendations and offer different, creative solutions. From 1st-person puzzlers to point & click adventures, nonograms to sokoban, word games to number games, etc. It's all welcome here.

Thanks for dropping by, look around and join if you like what you see. Here are some of the things we can offer.


Friendly discussions on the forum
- New to the group? Introduce yourself!
- Tell us what you've been playing, puzzler or otherwise.
- Open a thread for your favorite puzzle game.
- Ask for help if you get stuck.
- Post your puzzle-related creations in the Community Corner.

Brainrack, our weekly newsletter
- Posted every Monday as an announcement
- New and upcoming releases on Steam, and other game news
- Giveaways, deals and bundles
- Spotlight on lesser-known or forgotten games
- Community Corner pick
- Check out the newsletter archives

Giveaways
We have giveaways every week and for occasional special events. Details and links are in the current issue of the newsletter.

Our curator page
Follow us for recommendations on hundreds of titles, usually with detailed reviews, and browse our 60+ lists for various themes.

We're advocates for both puzzle gamers and puzzle game devs. In our reviews, we try to provide an objective assessment (to the extent possible) about the current state of a game. At the same time, we also try to make games better by offering feedback. Sometimes our curators are even credited in the game credits. However, we never receive compensation for our reviews or feedback.

For developers and publishers
We, the curators, are a team of experienced players, developers and QA specialists, who have enjoyed games for many decades. We want to help both developers have a more successful launch, and players have better games to enjoy, so we're offering, for free, to playtest and provide feedback.

If you just want to promote your game to our group members, feel free to open a thread on the forum to facilitate discussion and gather feedback, and improve your games with our Basic Functionality and Accessibility Guide.

Thanks for your attention, enjoy your stay!
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RECENT ANNOUNCEMENTS
Brainrack, Issue #353 (February 18, 2026)
Welcome once again to our weekly newsletter with puzzle game news, new and upcoming releases, giveaways, deals and bundles, spotlight on a lesser-known or forgotten game, and other stuff.

Greetings to those who’ve joined since last week! If you found us through a link to the newsletter, read the group overview to see what else we can offer, visit the forum for puzzle discussion, follow our curator for reviews and recommendations, check out our Basic Functionality and Accessibility Guide on how to improve your games, and tell your friends if you like what you see. Thanks!

Hey folks, sorry for the delay—sick kids and work emergencies have left me with very little time for the newsletter.

For the past few months, our curator Mael Duin has been working hard on something special, a Discord server where puzzle players, developers, streamers, and all Puzzle Lovers in general can mingle. And since Steam Chat is a very poor and limited platform, you are all invited to join the No Clue Discord server! A lot of developers and streamers are already there, and now it’s open for everyone to join as well. This doesn’t mean that the Group Steam Chat is shutting down, and the No Clue Discord isn’t exclusively for the Puzzle Lovers group—but you’re all invited to join, and I hope I’ll see you there!

Join the No Clue Discord server![discord.gg]

The big sale this week is the Lunar New Year sale, not too many puzzle games, but there are some good ones.

A much bigger sale is over on itch.io, the No ICE in Minnesota bundle[itch.io] has almost 1500 games for 10 USD or more, and while not all of the games are guaranteed to be good, there’s at least Baba Is You and A Good Snowman.

New on the Curator
Ideally, every group member would follow our curator and vice versa, but until then, here's the changelog. And don't forget our many lists based on themes and subgenres.

New Curatees with Full Reviews:


New Curatees with Mini-Reviews:


Please let us know in the Curator Info thread if you'd like to write mini-reviews (max. 200 characters, positive or negative) for puzzlers that aren't curated by us yet. Examples and inspiration can be found on the Group Member Recommendations list.

New and Upcoming Releases on Steam

https://store.steampowered.com/app/3219580/Theta_and_Paralldox_on_Worldlines/

Help Theta find her way to the exit. But she has quantum powers! What does that mean? She can split into two, with both instances of herself moving in sync (when possible). In essence, it’s a game about guiding two avatars to the exit simultaneously, and it does fantastic things with its quantum superposition premise. What happens when one instance can’t move in the intended direction? What happens when there’s not enough room to split? What happens when you push a box in two different directions? The levels are really clever, but then the game pulls a Paquerette and reveals a fantastic new layer that I’m not going to spoil.
This is definitely one of the best puzzle games of the year—highly recommended!

https://store.steampowered.com/app/3817240/Heaven_Does_Not_Respond/

Investigate the (90s) computer of a person found dead in mysterious, supernatural circumstances to figure out what really happened. Read social media, chat with strangers, play games, and do some digital forensics to recover video clips from a digital camera.

https://store.steampowered.com/app/3531630/Tomb_of_the_Bloodletter/

Write words to defeat enemies. You collect special effects that randomly apply to a few letters, and then you must form words that take advantage of the good effects while avoiding the bad ones. After each defeated enemy, you choose one of two new effects to add to your bag of tricks, plus possibly another bonus such as healing yourself or increasing your knowledge (the number of keys that receive an effect). It’s more complicated than that, with prayers you can use, special enemy powers, and multiple characters to play as. It’s a fun and educational word game.

https://store.steampowered.com/app/2352050/SECTOR_ZERO/

A stylish 3D puzzle platformer where you must survive a deadly mining maze filled with lasers, turrets, falling debris, and other environmental hazards.

https://store.steampowered.com/app/3868860/SILK__A_Leo_Parker_Adventure/

An adventure full of mini-puzzles. As a port of an iOS game, it’s nice and simple.

https://store.steampowered.com/app/3566870/The_Dark_Rites_of_Arkham/

A point&click detective adventure with Lovecraftian themes.

https://store.steampowered.com/app/2979290/Orbiteers/

A city builder in space.

https://store.steampowered.com/app/1159740/Robbie_the_Robot_Space_Puzzles/

A path/programming puzzle where you place arrows to guide a robot through levels, to collect all the collectibles, and reach the exit.

https://store.steampowered.com/app/4175970/Sudoku_Dungeon/

A dungeon crawler in which each level is also a Sudoku grid. Figure out the right hero to place in each cell, then watch them defeat the other monster numbers.

And the Rest:

  • 方块 Block (puzzle platformer): A puzzle platformer with very basic graphics, but interesting mechanics.
  • Cat Minesweeper (minesweeper, logic): A basic minesweeper, but with a companion cat offering helpful tips.
  • Droid Must Deliver (sokoban): Basic Sokoban, vanilla mechanics, and levels that are more about execution than figuring out clever tricks.
  • EXE.CUTOR (arcade, block puzzle): An arcade game in which you must place blocks in the grid to clear lines/rows, but with extra mechanics like rotating portions of the grid, deckbuilding, power upgrades…
  • Papercut Art Gallery-Nature II (jigsaw, art): A cozy paper jigsaw puzzle, assemble pictures out of colorful paper pieces.
  • SQUAREG (pattern matching): Shift rows and columns until you match the target pattern.
  • Timeless Trials (action RPG, dungeon crawler, puzzle): A dungeon crawler in which you can re-arrange the dungeon.

New Demos

The Demo of the Week is Cat Squeeze, but there are plenty of other excellent demos to check out, especially with NextFest just around the corner.
  • 😐 3D Escape Room: Cursed Legacy (large escape room, hidden object, mystical, first-person): A tap-and-drag escape room clearly inspired by The Room series. Find hidden compartments, solve small mini-puzzles, use the eyepiece to observe a hidden world, and the timepiece to teleport between different time periods. It’s not as good as The Room games, and I spent most of my time hunting for yet another compartment that was only visible from a very specific angle. The actual puzzle-solving was trivial. (my playthrough)
  • 👍 Battle-Lines (tantrix, strategy, pvp): A more elaborate take on Tantrix with Go-like mechanics. You place tiles with colored lines, trying to form the longest possible paths in your own color. Unlike the classic game, you don’t place single hexagons one by one; instead, you place larger composite tiles, and the colors of the already placed tiles aren’t fixed. If you surround an enemy line with your own colors, you can capture it. Each turn, you can either place a new piece or rotate one of the already placed hexagons. If you form a closed loop, it becomes fixed: its tiles can no longer be rotated or captured. You can play against up to three other players, either AI or online. I’m not good at this. I lost against the lowest AI difficulty, but it seems like a solid strategy game. (my despicable playthrough)
  • 😐 Briefcase (block puzzle): A standard block puzzle, this time the theme is that you’re an assassin assistant, packing their briefcases with whatever they require: guns, bullets, knives… It’s quite basic, but still a decent block puzzle. (my playthrough)
  • ☹️ Can You Escape: The Collection (mobile game, point&click escape room): A large collection of mobile “escape room” games, minus the ads. Each game is a long sequence of small rooms where you tap on objects to collect items or uncover clues, then unlock the door to proceed to the next room. Most of these games are more than 10 years old, reflecting the mobile game boom of the early 2010s. And given that there are thousands of rooms in total, the puzzle quality isn’t great, ranging from trivial to inscrutable. At least they come with a play-through guide that replaces the usual “watch an ad for a hint” mechanic. If you played them on mobile and want to revisit them for nostalgia—especially since most of them are no longer compatible with modern OS versions—you can take a look, but note that this collection is already available on mobile. (my short playthrough)
  • 🎉 Cat Squeeze (Sokoban, path finding): A Sokoban-like game where you squeeze through tubes. You play as a claustrophobic cat, so if you exit a tube into a tight 1-tile room, you can push boxes or even explode all the walls around you. This lets you break walls and pipes, creating new paths through layouts that would otherwise be impossible. It’s very good, and there are secret rooms supposedly in there, though I failed to find any. (my playthrough)
  • 🎉 Clover's Quadrants (pathfinding): A very challenging pathfinding game in which you modify how far you can move in each of the four directions by collecting movement tokens on your four sides. I showcased this as a short free game more than two years ago, under the name UDLR. This updated Steam version is much improved, with excellent levels, more mechanics, beautiful hand-painted graphics, and a lovely character instead of the plain circle from the earlier jam version. (my playthrough)
  • 👎 Code 9 (detective, first-person, AI): A detective game with an AI-first approach. All your deductions must be written as a conversation with an AI model. I didn’t play it much, since that put me off.
  • 😐 Dadum The Dice (die rolling): Roll around as a die on a mission to kill all the other dice. There are different kinds of enemies, which you attack by standing next to them. Some you defeat by having a bigger number than theirs, some by having the same number, and some by adding or subtracting their number from yours. Some are motionless, some patrol on fixed routes, and some hunt you. And then there are the boss fights, which require you to defeat all their sides, not just one. Add stairs and swings connecting large islands, and it’s quite a good dice roller. My major complaint is that there’s no undo, and with some very long boss levels, pressing the wrong key can mean having to play it again and again until you make no mistakes. (my playthrough)
  • 👍 Dead Watch (knowledge discovery, time loop, escape room, hidden object): A bizarre time loop puzzle, you find yourself in a huge house full of quirky characters like the Russian comrade, the American cowboy which may or may not be the same as the comrade using a disguise, the stock photo man, the exposition skeleton, the talking cat who likes human food… There’s a clock steadily advancing, and while the door out of the house is sometimes unlocked, you refuse to leave before everyone else also makes it out alive. But someone keeps getting killed, and every time you find a dead body, the loop resets. Can you figure out how to unlock all the doors? Can you find all the hidden coins? Can you safely get everyone out? (my playthrough)
  • 👍 Evergrow: Shards of Tomorrow (puzzle adventure, exploration, various): A mashup of many different types of genres and puzzles, with side scrolling, quick reaction rail ride, pipe puzzles, resource puzzles… But they are all tied together as the adventure of a lone lizard-like creature exploring a deserted world. It looks cool, and I like the variety of genres, but it needs a lot of polish. It was hard to figure out what was interactive. The pipe puzzles required precise positioning, and I personally didn’t like the hunt for hidden objects; screen transitions often left the character hidden (sometimes even stuck) behind some scenery. (my playthrough)
  • 🎉 The Granny Detective Society (spy, detective, fill-in-the-blanks): What if the neighborhood snoop—the old lady who’s always looking out her window—were an actual detective solving crimes? Armed with a photo camera, a meticulously organized agenda, and a lot of patience, you must figure out what really happened in the neighborhood today. Why did the lights go out? Where did the donuts go? Who’s an innocent bystander, and who’s a thief? Carefully piece together the names and professions of all the characters, uncover their real relationships, and soon you’ll join the Granny Detective Society, which grants you access to more tools. Besides inspecting events as an infinitely replayable movie, you also solve word games to expand your vocabulary. It’s charming, with good voice acting and lovable animal characters, but also challenging, with a slowly unraveling story. I particularly liked how the visual-only part of the story seemed to say one thing, but the audio revealed another side. It’s highly recommended. (my playthrough)
  • 🎉 Homgard (nonograms, logic): Nonograms with clever twists and a deep, mysterious story. Each level reveals a piece of a giant map and another fragment of the narrative. Put them all together, and you may uncover why the entire city is abandoned. The story is optional, so you can focus on the puzzles, and those are excellent. It’s not just basic nonograms; tiles can be different colors, each with its own mechanic. Any shaded green cell must also have a shaded neighbor of a different color. Red means the whole island is either entirely shaded or empty. Orange only counts areas inside orange; this means you can have 3 purple and 2 orange shaded continuously, and that satisfies a 2 3 clue instead of a 5. There are more colors in the full game, too. It’s a great nonogram game that’s definitely more interesting than vanilla. (my playthrough)
  • 👍 KraDawn (puzzle platformer): A puzzle platformer built around how you use your flashlight. Various objects react differently to light: some move when illuminated, others only when they’re in darkness, and some cease to exist altogether when they’re not seen. You must work out where each object needs to end up—and how to get it there—by controlling both your flashlight’s direction and your own movement through the level. In each level, your goal is to find the “head” ball and place it on the body, which acts like a light switch that illuminates the entire room. It’s quite good overall, and most levels don’t demand too much precision jumping, though a few do. (my playthrough)
  • 👍 Looking Up (cozy, mini-puzzles): A very cute and cozy puzzle game. Solve small, flight-themed puzzles across a child’s life, like reassembling a jigsaw-style bird, putting the right feathers in the right spots, and spotting all the birds through a telescope. It’s lovely if you enjoy gentle, easy puzzles! (my playthrough)
  • 👍 Nomori (3D platformer, surreal): A 3D platformer with a very flexible definition of “down.” Portals are sprinkled throughout the world, and entering one might leave you upside down or walking on walls. The result is a non-Euclidean maze where you move boxes to set up future wall-walking paths. It’s very fun—provided you have a good sense of 3D orientation in a thoroughly disorienting world. (my playthrough)
  • 👍 Obsidian Moon (detective): A detective game in which all the suspects, locations, testimonies, items, lab reports, and other things are represented as cards. You can perform common actions on these cards, like surveil, analyze, interrogate, and threaten. But each of these actions takes time, and while you can do some actions in parallel, you can’t, for example, have two objects analyzed at the lab at the same time. You can also combine two cards, for example, a suspect and an object means “ask the suspect about this object”, or a suspect and a testimony means “corroborate the testimony”. This is quite clever. You can often waste time on dead ends, get useless clues, or you can sacrifice your sanity. And time isn’t just an abstract concept; at the end of each workday, you have bills to pay. Unless you can build a strong case in a very short time, you’ll be out of money and a job. I liked it, though it barely fits on the Steam Deck's small screen, and I failed to produce the murder weapon for the second case — though that’s more my fault and not the game’s. (my playthrough)
  • 👍 Prime Prism (light puzzles, math): Use prisms and mirrors to split rays of light not into colors, but into prime numbers. On the surface, it’s a light-redirection puzzle, with mirrors bending and prisms splitting each beam. But every ray carries a number, and prisms don’t just divide light—they also extract a prime factor from the number it contains. This complicates the solutions a lot, since you don’t just have to get light to the right target, you have to make sure the right number gets there. And even more challenging when other operations are added, and you have to figure out the math needed to obtain certain numbers from the prime factors available. Really neat! (my playthrough)
  • 🎉 Sato (puzzle platformer, knowledge discovery, lateral thinking): A very unique game—essentially a platformer—played on tiny asteroids that you can circle and jump between. But the platforming is just a minor part; the real challenge is figuring out how each asteroid works and how to trick it into letting you jump off to the next one. Some are simple, static asteroids you can hop across. Others shrink and grow as you move clockwise and counterclockwise around them. Still others are winding and rewinding time. It can be quite puzzling to figure out a way through! And there’s yet another layer to the game: cryptic puzzles hidden in the overworld, and even a way into a 3D snapshot of an atomic bomb explosion. What is that all about? I can’t wait to find out! (my playthrough, with spoilers!)
  • ☹️ Scrap Inc (action puzzle, pathfinding, time attack): A puzzle game in the style of Chip’s Challenge, with large maze-like levels, a strict timer, hidden collectibles, and optional extra challenges for each stage. It’s the kind of game where a single mistake often forces a restart, and the focus is on solving each puzzle as quickly as possible to earn an S rank. Even worse, the levels are often full of trees that block your view, so you can’t easily tell which paths are passable or where the collectibles are. You end up bumping into trees just to see whether there’s something hidden under the canopy. (my playthrough)
  • ☹️ Silence of Elven Mage Rin (Sokoban, knowledge discovery): You are a golem following around an elven mage. You have to help her by opening doors, which involves you pushing boxes and buttons. After a few plain Sokoban levels, a new puzzle is introduced, which doesn’t explain the rules. I’ve had good experiences with other games that require you to figure out the puzzle rules yourself, so I’d welcome a new game focused on knowledge discovery. Unfortunately, there are just too many things wrong with this one… It’s not on a grid, so movement feels a bit imprecise; pushing is actually more like kicking, which means you have to press two buttons to move boxes; there are slow cutscenes in which nothing happens; the puzzles are both easy and somewhat tedious; and the mage’s design leans too heavily into NSFW territory. (my playthrough)
  • 😐 Sleeping with the Phish (papers-please-like): As the newest intern in the IT department, can you correctly handle all the emails coming your way? This means both triaging legitimate and spurious requests from other employees and spotting phishing attempts from impostors. Just like in Papers, Please, you have to compare each detail of each email with the official documents. Is that the correct email address for the sender? Is that the correct profile picture? Is the request in line with the sender’s job? And so on…That doesn’t sound too bad, but either I’m really bad at this game, or the demo always ends on the third day, regardless of my decisions, because I always fail on the third day. And I really don’t like that the game never tells me what I did wrong, so I’m not learning from my mistakes since I never know how I failed. (my playthrough)
  • 👍 Slide & Magic (sliding): A classic sliding game, in which all the movable objects slide until they hit something. You must guide each crystal to a box, and once a box gets a crystal, it closes and turns into a blocking brick. There are other mechanics as well, like barrels that can help (or hinder) you, and single-pass tiles. It’s a decent sliding game. (my playthrough)
  • 🎉 Space Revolver (sokoban, puzzle platformer): A puzzle platformer where you can’t jump—but you can rotate the entire world. It’s built from very small levels, which is perfect for me and makes it clear the focus is on thoughtful puzzles rather than platforming, with each level centered on a single key insight. You have to plan where you and each box need to be before you rotate the world, so that boxes don’t kill you or block your path, while also using them to shield yourself from lasers and reach platforms you couldn’t otherwise access. It’s excellent—highly recommended. (my playthrough)
  • 😐 Waddle Words (word game): An infinite word game where, given some starting letters, you must place them in a grid to form only valid words using all the letters. Once you do that, a new letter is added, and you must again form only valid words, even if that means destroying everything you had before to build a new crossword with different words. You repeat this over and over, either until you get bored or— in another mode—until the timer runs out. You can also play together with friends. Oh, and the word-building part? You don’t type letters into a grid; you push them around as a goose. It’s a funny gimmick, but aside from being amusing for a bit, I don’t find the game particularly interesting. (my playthrough)
  • 👍 Whispers of the Hourglass (escape room, Myst-like): A strange 3D puzzle adventure where you solve puzzles to collect clues that help you solve even more puzzles. The clues come in the form of poems, but you don’t know which puzzle each poem refers to or how to map the cryptic poem to the actual puzzle elements. I liked that aspect, though I didn’t enjoy how the puzzles are scattered through an otherwise crowded world full of decorative objects, turning it into a hunt for the real puzzles. Still, it’s a good new idea, and I’ll be keeping an eye on it. (my playthrough)

Puzzle Game News
If you have your own puzzler, adventure, demo, or some new content coming out on mobile or PC? Let us know in the forum or by adding sdumitriu on Steam Chat.

Free Game Highlights:


Paid Games - Now Free:


New Content:
  • Squeakross: Home Squeak Home added 236 Squeakross puzzles.


    Short Game of the Week: TileKnight[tileknight.com]
    Highlighting a short and free puzzle game every week!

    There are three daily puzzles. On a grid filled with chess pieces and numbers, you must find a path that clears all the tiles. Each tile you land on lets you jump to another tile according to the chess piece or number on it. If it’s a chess piece, you move as that chess piece would move. If it’s a number, you can move to any of the eight orthogonal or diagonal tiles that are that number of spaces away. The twist is that you’re not given the starting point. The game is good, with a very helpful tutorial. The easy level is, well, easy to figure out, but the hard one can take a few tries just to find the starting point. If you get stuck, you can request the starting tile to be revealed. The game works in a browser, even on a phone.

    Not-Quite-Short Game of the Week: Iroban[saructrl.itch.io]
    Highlighting another free puzzle game every week!

    A Sokoban-style puzzle game with colored boxes and mechanics like color-changing tiles, box-destroying saws, and bombs. Playable in a browser or on a phone.

    Want to Help?
    Here are a few quick & easy ways you can help us out. A little can go a long way; otherwise, we'll never achieve world domination.
    • Feedback is important, so let us know what you like or don't like.
    • Follow our curator and get notified about new additions and reviews.

    Thanks for reading; spread the word!

Brainrack, Issue #352 (February 3, 2026)
Welcome once again to our weekly newsletter with puzzle game news, new and upcoming releases, giveaways, deals and bundles, spotlight on a lesser-known or forgotten game, and other stuff.

Greetings to those who’ve joined since last week! If you found us through a link to the newsletter, read the group overview to see what else we can offer, visit the forum for puzzle discussion, follow our curator for reviews and recommendations, check out our Basic Functionality and Accessibility Guide on how to improve your games, and tell your friends if you like what you see. Thanks!

January is over! 2026 got off to a great start, with a few great games already released: the logic pen&paper puzzle Alien Cartographer, the lateral thinking game full of secrets Social Catterpillar, the database thriller TR-49, and the challenging Sokoban Where's my egg?.

And February has something interesting planned for all puzzle subgenres. The games I’m most thrilled to see released this month are: the musical path programming Cadence, the surreal 3D test chambers ChromaGun 2, the nonogram roguelike CiniCross, the text-based computer hacking/database search Coldwake, the maze adventure HAMSTERMIND, the dreamlike point&click puzzle HER TREES : PUZZLE DREAM, the solitaire collection Lead To Gold, and the quantum sokoban Theta and Paralldox on Worldlines.

On Wednesday, come watch the Thinky Awards[thinkygames.com], celebrating the best thinky games of 2025. There’s a rumor that your favourite curator (right?) will be presenting one of the categories…

Starting on Thursday, there will be a small spotlight fest on typing games (just guessing the URL for now since the event isn't live yet). And at the end of the month, the first Steam Next Fest of the year will take place.

New on the Curator
Ideally, every group member would follow our curator and vice versa, but until then, here's the changelog. And don't forget our many lists based on themes and subgenres.

New Curatees with Full Reviews:


New Curatees with Mini-Reviews:


Please let us know in the Curator Info thread if you'd like to write mini-reviews (max. 200 characters, positive or negative) for puzzlers that aren't curated by us yet. Examples and inspiration can be found on the Group Member Recommendations list.

Giveaways: Christmas Hustle and Miner Open Chests
The giveaways are on SteamGifts, but there’s no need to create an account, just visit the site and log in through Steam. Good luck!

Both Christmas Hustle[www.steamgifts.com] and Miner Open Chests[www.steamgifts.com] are available only for our group members, courtesy of the developers.

Puzzle Game News
If you have your own puzzler, adventure, demo, or some new content coming out on mobile or PC? Let us know in the forum or by adding sdumitriu on Steam Chat.

Free Game Highlights:


New Demos:

The Demo of the Week is Box or Void.

  • 😐 Ascension Act (multiagent movement, mystery): A strange game with several distinct facets. The core of the experience is solving simultaneous‑movement, multi‑agent puzzles: levels where you control several characters at once and must guide them to their own target. Instead of sharing a single space, they usually exist on separate layers. So you might be looking at 2, 3, 10, or even more levels all at the same time. While the first chapter plays as a manageable top‑down grid navigator, the second chapter adds gravity, turning it into a platformer where all characters jump simultaneously. Beyond that, there’s some light computer hacking, a rich story about an apocalyptic world, and psychological horror centered on torturing robots that may actually be trapped human minds. It’s an interesting game, but having to keep track of how each of the many characters jumps is ultimately too much for me.
    (my playthrough)
  • 🎉 Box or Void (sokoban, pathfinding): A pathfinding game in which you can control both a white and a black avatar, each one being the background of the other. Move boxes of your color to set up paths for the other color, helping each other reach your goals. Another mechanic added in the third chapter is snake-like growing, eat apples to make yourself longer. This is a lot like the excellent Inner Tao, so it gets a highly recommended seal of approval from me.
    (my playthrough)
  • 👍 Chessfall (chess-like, roguelike): A chess puzzle in which you must defeat all the enemy pieces in each room, traverse the dungeon, and reach the treasure. There are various spells you can use, and you can change your piece type. As you progress through the dungeon, you’ll collect coins, find power-ups, and trade with the merchant. Even if you get one of your pieces captured or incapacitated, as long as you have more pieces available to transform into, you can keep fighting. It’s challenging when all you have is a pawn and a knight, but once I bought the rook, I felt almost invincible. Maybe the later chapters will ramp up the difficulty again. It’s a good game for anyone who wants a fun way to get more familiar with chess.
    (my playthrough)
  • 👍 Locktale (decryption): A decryption game in which each level continues a story that begins with “Once upon a time…”. Each level introduces a new type of cipher, starting with a simple number-to-letter mapping and progressing to pigpen, Caesar, skip, Atbash, and others. Every level includes helpful hints to put you on the right track. It’s a nice game if you enjoy cryptograms or want to learn more about ciphers.
    (my playthrough)
  • 👍 Nippets (hidden object): A hidden object game in which you’re not explicitly told what you’re looking for, and once you do find the target objects, you must also find the right place to return them to, like a ball that you must return to the kid who lost it, or a balloon to the crying kid left with a string in their hand. Nice, while I don’t normally like the rudimentary hidden objects plaguing Steam, I appreciate it when the game does something more, like this. (my playthrough)
  • 🎉 Randel's Quest (wordle, roguelike): Battle Wordle: instead of just guessing words, at each guess, you must be careful what each color does. In a normal Wordle game, the goal is to get all greens, but here, before each guess, you get a random effect for every color, some useful, some harmful. Sometimes, even if you know the word, it makes more sense to intentionally flub if green harms you to death while gray heals you instead. Choose carefully which effects you get, visit the shop to upgrade, buy or sell effects, and make your way to the big boss. The end of the demo promises secrets and more customizations, so this looks like a great game if you like thinky roguelikes. (my playthrough)
  • 😐 scale2fit (box puzzle): A box puzzle, place the given pieces to cover the entire grid, except that the pieces can be rescaled, made longer, taller, or both. That’s a nice idea! But the game could use a lot more polish; it looks very much like a DOS game from 1992. (my playthrough)
  • 👍 Tile Trials (math, tiling, dominoes): A math-based puzzle in which you must place tiles in a grid to maximize your score. You can purchase and sell tiles, and the score you get depends on several factors: the numbers on the tile you placed, the color/effect of the ground you placed it on, the size of the regions you form… It’s a more thinky take on Dominoes, with more varied shapes. (my playthrough)
  • 👍 Voraxis (roguelike, deckbuilder, pathfinding): A roguelike where the goal is to dig down through each level to the bottom—but only after collecting enough points. Each turn, you choose 3 of the 5 cards in your hand to play, each with different movement patterns. You have to balance descending before you run out of turns with collecting enough points, since failing at either results in a loss. After each level, you can buy new cards for your deck. It’s interesting; I liked it.
    (my playthrough)

New and Upcoming Releases on Steam

https://store.steampowered.com/app/3311670/Bento_Blocks/

You have to pack sushi into boxes. After a few introductory block-puzzle levels where you simply fit all the pieces into the box, the game’s real mechanic appears: you need to cut some pieces to make them fit. Each cut counts, and to earn a perfect score, you must solve the puzzle using only the allotted number of cuts. If you can’t find the optimal solution, that’s fine—you’ll just earn fewer stars. New mechanics are introduced in later chapters, keeping things fresh while still feeling approachable. It’s a good one; recommended.

https://store.steampowered.com/app/3081690/Chromatic_Conundrum/

A 3D puzzle game where you use colored flashlights to trigger sensors that move platforms and open doors. You get RGB flashlights and their combinations, plus matching RGB sensors, so you have to shine the correct light on each sensor to progress. I enjoyed the demo and recommend it.

https://store.steampowered.com/app/3622920/Green_Pond_Town/

A creepy point&click adventure/puzzle game from the makers of Isoland.

https://store.steampowered.com/app/3931930/Moon_Garden_Optimizer/

A strategic farming puzzle game where you plant the right crops to build a stable, oxygen-producing forest. Each turn, plants both produce and consume resources. The most important resource is water, which is scarce and rarely generated in the garden, so the real goal is to finish the game before you run out. Energy allows you plant and uproot, but it doesn’t carry over between turns, so you use it or lose it. Plants also interact with each other: for example, ivy generates energy based on the number of surrounding trees, and palm trees create a lot of energy but destroy anything above them. The levels are tiny 5×5 grids, and sometimes it takes several turns to gather enough energy to plant anything, so the game is slow, deliberate, and puzzle-focused rather than a farming simulator. There are plenty of handcrafted challenge levels called “scenarios,” plus random games and daily challenges. It's recommended if you enjoy logic and strategy games.

https://store.steampowered.com/app/3264490/Pastopia/

A 3D third-person platformer that blends many different ideas. You wield a magic staff that can shoot an assortment of spells. You’ll destroy and collect crystals, create objects of different shapes, and grab and move items to form new paths. The twist is that your spells are actually pieces of code you can modify and compile, and many interactive objects in the world are programmable as well. I only played the demo about a year ago and liked it, and the trailer suggests it has improved further since then. It’s recommended if you enjoy programming.

https://store.steampowered.com/app/2233170/ReActivated/

Program a robot to move autonomously and reach the exit. And by ‘program,’ I mean simple logic: you just match conditions to actions — if there’s a gap, jump; if there’s an obstacle, turn around; if you see light, go to sleep. It’s just 2-4 conditions and an equal number of actions in every level, so it should be simple. And it’s not all automatic; you also have full control of a drone that can interact with the environment, pushing buttons at the right time, which actually makes the game interesting. Quite good, recommended.

https://store.steampowered.com/app/4119120/Trypophobia/

Copy the target image, not as it appears now, but as it was before being transformed. Each level has three zones: the input, the transformation rules, and the target. You set up the input, then the transformations occur. The outcome must match the output. If, for example, the rules say that all reds turn blue, you must set all the input shapes that must be blue to red. The rules become increasingly complex, with multiple rules in each batch and several batches running in sequence. It’s a decent logic game, recommended if you don’t actually suffer from trypophobia (or if you want to get over it).

https://store.steampowered.com/app/3623200/Upalu_Mundi/

Build train tracks to transport resources from one place to another. Few, but relevant, mechanics involving track splitting, track exclusivity, and station length. But the focus isn’t on solving puzzles, it’s on solving them optimally, with the perfect balance between cost and time. Your solutions are evaluated on a two‑dimensional performance grid, with an optimality graph showing the achievable completion time for every possible cost. You can try to solve it once, no matter the performance, or try to solve it once falling on any optimal performance point, or solve it at the extreme points of lowest cost and lowest time, or you can try to hit all of the optimal points, solving the same level for every possible cost. This game is ideal for those who always try to get the best scores in Zach-like games. Very highly recommended.

https://store.steampowered.com/app/3517300/The_Way_of_Knight/

Guide chess pieces across boards to reach the goal tiles. Capture other pieces, avoid capture, trigger trapdoors, and try to do it in the optimal number of moves. You start with a single knight piece, but you will be joined by other pieces in later chapters, giving you control of combinations of two knights and a king. There’s also a story with several levels, including cutscenes detailing what’s going on in the kingdom. Good puzzles, good QoL, recommended.

https://store.steampowered.com/app/4218030/wheres_my_egg/

A brilliant Sokoban game where the goal is always to reach the egg. Doors block your path, so you’ll need to point lasers at targets or push boxes onto buttons to open them. While the first half impressed me with its clever puzzles, the second half convinced me this is truly outstanding, introducing even more surprising and interesting mechanics from just a few simple elements. It’s definitely one of the best puzzle games of the year—highly recommended.

And the Rest:

  • Build From Scratches (cozy): Drag and drop assembly, combine parts to build all kinds of toys and electronics. Short and easy.
  • Chesscape Room (chess-like): Chess, but the goal is to get the king to the exit.
  • Duality Paradox (sokoban): A sokoban in which you switch between white and black (foreground and background), pushing boxes on their targets. It’s a clever idea, but the game is very bare-bones: it has five tutorials and only three proper levels, an unpolished minimalist UI, and worse, it has a move counter to stress you into finding a good solution.
  • Earth Must Die (point&click, adventure, funny, mature audiences): A classic point&click adventure in which a nepo-baby alien seeks revenge on Earth after he accidentally surrendered his inherited kingdom.
  • Flipside (puzzle platformer): A puzzle platformer in which you can also turn the level left or right. It’s both a thinky and a precision platformer, especially in the later levels when you get periodic projectiles flying towards you or tight spots you must land on. Each level actually consists of about four sub-levels, each focused on a single mechanic—for example, a simple world-rotation stage, deadly saws, cannons, or one-way walls… It’s good, each level is quite small, so even if it requires some precision, failing means replaying just a few seconds.
  • HackHub - Ultimate Hacker Simulator (hacking simulator)
  • Neon Mind (simultaneous multiagent pathfinding): Guide multiple avatars through a grid full of special tiles, with simple graphics and challenging levels.
  • NET.CRAWL (strategy, roguelike, early access): A deck-building puzzle roguelike played on a hexagonal grid. Use cards to place items in the grid, activate them when you walk on them, collect points, and avoid damage, then attack the boss. Colorful but complex, challenging but quick.
  • OxU 2 (pipe puzzle): From a developer who puts out lots of puzzle game clones with little level design. This is a 3D minimalist pipe puzzle. Rotate and move tiles with lines on them to form uninterrupted lines connecting all the endpoints. With more mechanics like portals, pushers, lasers, and 3D cubes. Mostly easy and relaxing.
  • Pack my LunchBox (casual, food, cozy): Each day, you get a textual description of the lunch to pack, and you have to pick four items that match the requirements. Sometimes it’s an easy pick, like “I want a fruity drink”, sometimes it’s a bit more detailed, like “I want a dessert that’s not too heavy and tastes like chocolate.” So, what does “heavy” mean, and does that require full chocolate, or does the chocolate drizzle on top of a croissant count? Luckily, there is no penalty for getting it wrong; you can keep on trying until you get it right. It’s a cozy game, but it does require a good command of the English language and some food knowledge.
  • Spring Tales (point&click, cozy, adventure): Super easy, relaxing point&click game about doing various activities: pour coffee, scrub dishes, sort objects, bake desserts. The graphics and activities are simple, with very light puzzle activities.

Short Game of the Week: Combo Meal[playcombomeal.com]
Highlighting a short and free puzzle game every week!

A food game in which you have to guess recipes. Each day, you get a list of ingredients and a little template like “saute 5 ingredients, mix 3 dry ingredients, combine”, and figure out which ingredients go together. There may be a hidden easter egg as well, two ingredients that are not part of the recipe but which would otherwise make something meaningful. Once you finish the level, you’ll get a real recipe you can try to cook yourself. It’s a very yummy game! Works in a browser, even on a phone.

Not-Quite-Short Game of the Week: The Gardener[ajwcw.itch.io]
Highlighting another free puzzle game every week!

Not quite a full game, but a nice demo for an upcoming game. Mow the grass perfectly, but be careful not to over-mow it. And can you figure out what makes the flowers happy? Works in a browser, but not on a phone.

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Puzzle Lovers reviews
"Puzzle and adventure games. Minimalist, nonogram, escape room, Sokoban, indie, jigsaw, logic, deduction, matching, hidden object, platformer, word and card/board games, etc. Check the lists for genres."
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103 Comments
FlyingDutchMan 27 Dec, 2025 @ 5:33am 
Sending All Awards list From yours is so much Appreciated waiting on you hit me first ❤️❤️❤️

+Rep ❤️
Stefneh 4 Dec, 2025 @ 7:20am 
Hey everyone :) If there are any first-person puzzle fans out there, feel free to add me and let me know what your favourites are! It would be great to have some more friends who enjoy the same games I enjoy.

Also, I started a curator page this year for the best first-person puzzle games, so if you're a fan of this genre please consider following the page!
https://store.steampowered.com/curator/45518898-The-Best-First-Person-Puzzle-Games/
c64cosmin 29 Sep, 2025 @ 2:00am 
Hello everyone, I just got invited to this group after some of you found my game that I am working on: One More Gem, I am so happy to be part of this group and omg so many new games to play too <3

The most recently played puzzle game is Stephen's Sausage Roll, I just keep getting back to that game.
ximit 20 Sep, 2025 @ 7:52pm 
:lotdcdeath: 𝗰𝗼𝗺𝗺𝗲𝗻𝘁 𝟰 𝗰𝗼𝗺𝗺𝗲𝗻𝘁 :lotdcdeath:
snwlg 6 Sep, 2025 @ 1:24pm 
Hello Puzzle Lovers 💜

I’d like to share my new indie puzzle game: HEXA-WORLD-3D
🧩 Cozy sci-fi 3D hex-based puzzle game
🎮 Three modes:
Infinity (endless & relaxing),
Competitive (5-minute leaderboard challenge),
and Level Mode (progression with boosters & skins)
✨ Procedural generation - every run feels fresh

💬 Some feedback from players:

“One of the most addictive games since Tetris, Bejeweled 3 and Grindstone.” (6.9 hrs)
“This game is a hidden gem. On first launch I played for 3 hours without stopping.” (12.5 hrs)
“Very nice stacking game, addictive… music is really nice… also important: responsive developer.” (45 hrs)
“If you remember Hexic on Xbox 360, this is the game for you.” (40 hrs)

Steam page: https://store.steampowered.com/app/3535110/

Some players already have 40+ hours in HEXA-WORLD-3D, and I’d love to hear what you think too!
Ima Noid 4 Sep, 2025 @ 12:49pm 
I just finished the cutest family-friendly, relaxing, open world, 3D platformer demo.
It's adorable and 10% of each sale goes to animal shelters.
https://store.steampowered.com/app/2321250/A_Corgis_Cozy_Hike/
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