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So let's take a look back through the annals of the great Sid Meier's Civ series and see who the designers were and what they are up to right now. First thing to note is the interesting curse or blessing where in the designers who get the big chair as lead designer of a given Civ game make their rendition and then promptly leave the company. True of three of them anyway. Let's wind it back from Civ V:
This guy designed a beloved mod of of Civ III in high school, then became a beta tester and coder/designer for Civ IV expansion: Warlords and Beyond the Sword (what some, okay I, see as the pinnacle of the Civ series.) When he got the chance to design Civ V (he was only, like, 24) he brought hexes, killing the stack of doom probably forever. We also minor civs and...a bunch of other stuff.
The big knock against the glossy Civ V with the approachable interface and gameplay was that the AI simply couldn't fight a war without the stack of doom of old. Couldn't play the theoretically cool tactical war game that the Panzer-Core-inspired hex map seemed to offer. The expansion Brave New World, however may have obviated the problem somewhat, by making all kinds of other victory conditions interesting, and with it bringing an interesting late game to the franchise (a first, one could easily argue). As I celebrate in my June 2 post, the expansion generally made cultural, espionage and diplo features, not just an adjunct to the inevitable military contest that you were a lock to win (or lose) 25% of the way through your many hour game, but real victory conditions that changed the way you approached the game.
So where is John Shafer now? His first move was to go to Stardock, the kingdom of Brad Wardell. Wardell likes Meier's talent. (More on this in the Soren section.) That partnership was short lived, however and about a year ago he started a little 3-4 person company called Conifer, and kicked up a Kickstarter to make a game called At the Gates.