STEAM GROUP
FreeMind.games FreeMind S.A
STEAM GROUP
FreeMind.games FreeMind S.A
1
IN-GAME
16
ONLINE
Founded
16 February, 2022
Language
English
Location
Poland 
ABOUT FreeMind.games

FreeMind

we show what is impossible …

FreeMind[www.freeemind.games]
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
🚽 Mr Toilet Early Access Launches May 13!
🚽 Mr Toilet Early Access Launches May 13!

Hello everyone!

We finally did it. Against all odds, common sense, and several probably avoidable design decisions…

Mr Toilet launches in Early Access on May 13th!

This project started as a weird joke between developers and somehow evolved into a fully playable game about chaos, toilets, and survival. Game development is beautiful.

How you can help

If you want to support the project:

💩 Wishlist the game on Steam

💩 Share it with friends

💩 Send memes

💩 Prepare emotionally for May 13

Seriously — wishlists help indie games massively during launch, and every single one means a lot to us.

👉 Wishlist now:

https://store.steampowered.com/app/3930150/Mr_Toilet/

Thank you for being part of this weird journey.🚽🔥

Medieval Machines Builder Full Release with Major Update is Live!
We are happy to announce that:

  1. Medieval Machines Builder is out of Early Access

  2. Major Update is now live!

  3. We are taking part in the Steam Medieval Fest until April 27th (starts from 7 PM CET)

  4. The game has the highest ever discount of 70% (starts from 7 PM CET)

Get it if you still haven't and play now:

https://store.steampowered.com/app/1584680/Medieval_Machines_Builder

Key changes:

📈 New Statistics System: "Engineer's Diary."

We've introduced a comprehensive progress tracking system that monitors your efficiency in real time:

  • Construction Statistics: Counters for placed elements, used resources, and time spent constructing specific machines.

  • Repair Statistics: A detailed overview of the number of faults repaired and the efficiency of restoring machines to working order.

  • Deconstruction Summary: Reports on recovered materials and disassembly efficiency.

🏆 Achievements 2.0
  • Fixing existing achievements: We've fixed a bug that prevented trophies from unlocking when completing levels.

  • New challenges: We've added 15 new achievements to Steam, including:

    • "Handyman" – for fixing 100 glitches.

    • "Medieval Recycling" – for recovering 100% of the materials from deconstruction.

    • "Head for Design" – for unlocking all blueprints.


🔧 Gameplay System Fixes
Building and Aiming System
  • Precise Aiming: We've implemented a new trajectory calculation system for catapults and ballistae. Fixed a bug where the reticle would "float" at low frame rates.

  • Snapping Fixes: We've improved the snapping system during construction. No more floating beams!

  • Build Refactoring: By using the Composite pattern, the system now handles more complex structures without performance drops.

Siege Machines

Full integration and fixes for: Catapult, Onager, Trebuchet, Ballista, Battering Ram, and Siege Tower.

  • Added visual states for machines: New textures for construction stages, damage, and complete deconstruction.

  • Improved physics of battering rams and siege towers when interacting with uneven terrain.


🌍 New Content and Levels
  • New Level: "Siege of the Seaside Fortress" – Expanded level with dynamic obstacles, burning wall sections and new resource supply points.

  • Interactive Environment: Added destructible palisades, target gates and guard towers that react to hits from your machines.

  • Engineering Table: New interaction point in the camp, allowing you to manage blueprints (based on ScriptableObjects).


⚙️ Optimization and Bugfixing

"Smooth gameplay is smooth gameplay - even if a castle is burning in the background."

  • Scene Optimization: A thorough cleanup of the CampPostPort scene has been performed. Removed unnecessary objects and optimized collision meshes.

  • Loading Fix: Solved a critical bug that blocked level loading on specific hardware configurations.

  • Visual Polish: * Fixed the Outline system (outlines of damaged parts now work correctly).

    • Synchronized information popups after building.

    • Added new particle effects (sparks, dust) when using tools.


🧪 Tests and Stability

We have introduced automated tests and integration for key systems:

  • Verification of the blueprint database consistency.

  • Load tests for mass spawning of machines.

  • Automatic check of the correctness of granting material refunds (Material Refund Algorithm).


Did this hotfix solve your trebuchet issues? Let us know in the comments!

If you want to know more, we made a devlog about the changes HERE

Medieval Machines Builder is currently on sale, but if you would like to buy the game at an even more attractive price, you can choose something from our prepared bundles:

https://store.steampowered.com/bundlelist/1584680/Medieval_Machines_Builder

We recommend:

https://store.steampowered.com/bundle/38606/Medieval_Machines_and_House_Builders/

https://store.steampowered.com/bundle/52219/Junkyard_and_Medieval_Machines_Builder/

Thank you for being with us and we hope you will continue to support us in the development of Medieval Machines Builder.

6 Comments
3 Dec, 2025 @ 2:07am 
Hello
9 May, 2025 @ 2:33pm 
Any Word on When/If "Egypt Frontiers" is coming out? Supposed to be in 2025...
18 Aug, 2024 @ 10:55pm 
Hi, can you please fix the PlayStation trophy “phiranas on the island” for your game aquarist. Last one needed for platinum trophy. Thanks
2 Feb, 2024 @ 7:05am 
Hey there is an error for recommended specs on that snow plowing game. It says 32MB for ram but im pretty sure you meant for it to say 32GB just figured id put this here since i didnt find a way to contact you directly
19 Apr, 2022 @ 7:26pm 
I found a way to cheat pass stage 9 in split game
20 Mar, 2022 @ 9:05am 
I have putzed around with the farming game a bit and I think it is quite good thus far. Personally, I think the price should be around $30 or $40 instead of $15. There are quite a few games out or coming out that seem to cut themselves short despite being just as good (and sometimes better) than big name games. Cutting yourself short can cut into the desire to push forward or potentially make more great games as it won't seem worth the effort. Just my thought.