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added Difficulty Scaler - which allows me to scale various aspects of a ZED based on the number of waves
added Endless Shuffle Gamemode - an endless game mode where every special wave has the same probability to occur
added Custom Bosses - added: Metal_Hans and Hateriarch - can spawn in a boss wave from wave 30 onwards instead of a vanilla boss
further adjustments to the Stuck Zed handler to reduce false positives
Map Cooldown set from 10
added Difficulty Scaler - which allows me to scale various aspects of a ZED based on the number of waves
added Endless Shuffle Gamemode - an endless game mode where every special wave has the same probability to occur
added Custom Bosses - added: Metal_Hans and Hateriarch - can spawn in a boss wave from wave 30 onwards instead of a vanilla boss
further adjustments to the Stuck Zed handler to reduce false positives
I hear you, SinTezStart
added Stuck Zed Handler: This system is intended to detect stuck Zeds and either teleport them to a different spawn area or kill them.
added Map Cooldown: 2 map changes required to make the map selectable again
Map Cooldown set from 10 map changes to 5
added Stuck Zed Handler: This system is intended to detect stuck Zeds and either teleport them to a different spawn area or kill them.
!#Weaponized_Mayham#!24/7_Killzone Server Update:
added a new mutator: Map Cooldown.
This mod removes the currently played map from the map rotation, meaning that the map that was just played can no longer be voted on for the next 10 map changes.
The Killzone server is now offline, and the Killzone maps have been added back to the main server.