Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


MountainPass
Silent Hill Old
Stalker-RedForest
ASHES-Reprise
Whiteforest
Arid_Zedlands2
https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=3345909090
increased turret hp and damage slightly, but also increased upgrade price
increased spare ammunition
reduced the size of zed group spawns
+Further custom zeds spawner balancing changes
FYI: If you intentionally place the turret where Zeds cannot reach it, you will be kicked. No warning.
Normally, I don't care if players exploit bugs or glitches as long as they don't lag the server or ruin the fun for other players. But if a turret is placed where no Zed can destroy it and the Zeds kill all the players, the round doesn't end because the turret counts as a player.