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Tower of Lezard Valeth LezardTOWER
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Tower of Lezard Valeth LezardTOWER
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ABOUT Tower of Lezard Valeth

The Tower of Lezard Valeth is a dungeon constructed by Lezard Valeth. It is featured in Valkyrie Profile and Valkyrie Profile 2: Silmeria, where it also serves as the final dungeon of the game.

In both its iterations, the dungeon is lengthy and full of difficult enemies, leading up to a confrontation with Lezard himself.

"The tower of Lezard Valeth, a powerful alchemist and necromancer. His research into the black arts has been paid for with the lives of many innocent victims. Even now the terrifying wailing of the subjects of his experiments can be heard echoing from the tower."
—Valkyrie Profile description


In Valkyrie Profile, as soon as the player recruits Lorenta in Chapter 4, they will be taken to the Tower of Lezard Valeth, which becomes accessible from that point onwards. Completing the Tower is one of the requirements for Ending A.

The Tower is notably more difficult than previous dungeons, so it is advised to complete the other dungeons in Chapter 4 before heading there.

If the player is trying to achieve Ending A, it is strongly advised to complete the Tower without leaving. If the player has to leave, they should avoid viewing any cutscenes (e.g. recruiting an Einherjar) before returning, as Lezard will not appear in the final room of the dungeon if this is done. This will also prevent Mystina from being recruited in Chapter 5.

During her recruitment sequence, Mystina mentions that Lezard has been able to temporarily displace the entire Tower into a different dimension with the help of runes. Considering that this occurs after his confrontation with Lenneth, it may be a first attempt at the scheme he orchestrates in Valkyrie Profile 2: Silmeria.


"An odd distortion looms over the open plain. Another world lies beyond the twisted rift in space."
—Valkyrie Profile 2: Silmeria description

The Tower of Lezard Valeth in Valkyrie Profile 2: Silmeria consists of four tiers, each distinguished by a different battlefield layout, and all of the treasure chests are trapped.

Brahms, Hrist, Lenneth and Silmeria will join the party in this dungeon. Brahms will be equipped with a Bloody Knuckle, Valiant Helm, Valiant Armor, Valor Gauntlet and Valiant Greaves. Hrist will be equipped with a Saint's Halberd, Valiant Helm, Mithril Plate, Mithril Gauntlet and Valiant Greaves. Lenneth will be equipped with a Glance Reviver, Mithril Helm, Reflect Armor, Mithril Gauntlet and Mithril Greaves. Silmeria will be equipped with a Crescent Arrow, Rune Crown, Fairy Garb, Holy Gauntlet and Elfin Boots. Brahms and Hrist will retain the skills learned by Dylan and Leone, respectively. Lenneth will join with Heroism and Force Field (1000) learned. Silmeria will join with Regenerate Health and True Seeing learned.
Lenneth, Hrist and Silmeria are temporary party members: they will leave the party before the final boss, but can be recruited again in the Seraphic Gate.
Alicia will be replaced by Valkyrie for the final boss fight. She will inherit Alicia's levels, initial attacks and skills.
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