STEAM GROUP
Total War - Weekly Flash Cups TW - WFC
STEAM GROUP
Total War - Weekly Flash Cups TW - WFC
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ABOUT Total War - Weekly Flash Cups

Play Weekly Flash Cups in Total War!

This is a Total War tournament group dedicated to hosting weekly flash cups.

A flash cup is a tournament that is played on a single day (as opposed to bigger tournaments stretched over weeks and months). Look out for announcements to sign up to play and get in contact with me if you would like to host a cup yourself!

GL & HF!
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
REGISTER! WFC Flash Cup #7 - FOTS 1x1 Avatar (6th December)
Rules and Information

General Information
- Round 1 Start: Saturday, 6 December, 5 PM GMT
- Matches are all Best of 3
- Matches are to be commenced immediately after being drawn (20 minute limit)

Battle Configuration
- Summer
- Dojos enabled
- Large Budget and Unit Size
- No weather effects and no night-battles

Army Selection
- Maximum 10 line infantry (line/elite infantry)
- Maximum 4 of the same unit (eg. 4 Red Bears max)
- Maximum 2 ranged cavalry
- Maximum 8 cavalry

Maps
Top player of the bracket is attacker for the 1st map. Bottom player is attacker for the 2nd map. An attacker is forced to make active moves, unless his opponent has nothing but cavalry left. Capturing all available dojos on the map is counted as an attacking move.

The attacker chooses the map from the following pool. Repeated maps are allowed.

Pool: Hida Mountains, Crossroads, Happo Ridge, Gifu Crossing, Osaka Plain, Kurobe Gorge, Kawabe River, Waterfalls, Saga River, Chugoku River, Chikugo River, Flood Plain, Gunma Field, Slumbering Settlement, Lowlands, Kanto Plains, Rice Fields, Kansai Wood, Usui Pass, Alpine Ridge.

The tiebreaker maps for each round will be announced at the start of the tournament.

Technical Rules
Using unattainable retainers such as the Clausewitz retainer is not allowed.

For the rest of the technical rules please visit the pinned discussion tab for the technical rules. This deals with stuff like dropouts, exploits and cheating :)

Admins for Contact
Atlantis
LILMAO

REGISTER! WFC Flash Cup #6 - FOTS 1x1 Avatar (22nd November)
Rules and Information

General Information
- Round 1 Start: Saturday, 22 November , 5 PM GMT
- Matches are all Best of 3
- Matches are to be commenced immediately after being drawn (20 minute limit)

Battle Configuration
- Summer
- Dojos enabled
- Large Budget and Unit Size
- No weather effects and no night-battles

Army Selection
- Maximum 10 line infantry (line/elite infantry)
- Maximum 4 of the same unit (eg. 4 Red Bears max)
- Maximum 2 ranged cavalry
- Maximum 8 cavalry

Maps
Top player of the bracket is attacker for the 1st map. Bottom player is attacker for the 2nd map. An attacker is forced to make active moves, unless his opponent has nothing but cavalry left. Capturing all available dojos on the map is counted as an attacking move.

The attacker chooses the map from the following pool. Repeated maps are allowed.

Pool: Hida Mountains, Crossroads, Happo Ridge, Gifu Crossing, Osaka Plain, Kurobe Gorge, Kawabe River, Waterfalls, Saga River, Chugoku River, Chikugo River, Flood Plain, Gunma Field, Slumbering Settlement, Lowlands, Kanto Plains, Rice Fields, Kansai Wood, Usui Pass, Alpine Ridge.

The tiebreaker maps for each round will be announced at the start of the tournament.

Technical Rules
Using unattainable retainers such as the Clausewitz retainer is not allowed.

For the rest of the technical rules please visit the pinned discussion tab for the technical rules. This deals with stuff like dropouts, exploits and cheating :)

Admins for Contact
Atlantis
LILMAO - TBD

4 Comments
AEG | El Asserorus 28 Feb, 2024 @ 8:30am 
Registration for the Cup of Nations 2024 has OPENED!

- Attila
- Rome 2
- Rome (original version)

Full details here: https://discord.gg/zwXY2NyQXR
or here: https://republicarena.ru/forumdisplay.php?fid=1077

Welcome everyone!
CrazyZamuray 7 Jan, 2023 @ 8:10am 
CrazyZamuray
LILMAO 29 Dec, 2022 @ 8:29am 
alrighty
-TKS- Warehamus 29 Dec, 2022 @ 8:06am 
so if im still on i try play
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