STEAM GROUP
TF2 Polishing Project TF2:PP
STEAM GROUP
TF2 Polishing Project TF2:PP
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31 May, 2011
ABOUT TF2 Polishing Project

If Valve wont polish this game, we will.

It has been too long now that little texture, model, animation and sound defects have been in the game. So many things that would be so easy to fix, and yet have gone unfixed, sometimes for years on end. Things as simple as the Grenade Launcher having 6 cylinders, but only 4 rounds in its ammo pool, and the fact that the Ambassador doesn't actually have a barrel, just a solid wall of metal.

I am a beginner/intermediate modeller. I don't know all that much, but I do know enough to get a lot of this done. However, I need help! If this project is even going to get off the ground, we need some people with a few bits of core knowledge. You don't need to be a masterful animator or modeller. All we are doing (for now) is fixing some bugs. However, if we can get that done, we may start on bigger things.

I am looking for:
- Texture artists who know how to digitally paint in TF2 style.
- Modellers who know how to compile/decompile TF2 models.
- Animators who know how to transfer animations between 3DSMax and TF2.
- Sound artists who are capable of recording and/or editing new sounds.
- Anyone else who feels they have something that could help in any way.

If you are one of these people, and you, like me, are sick of these tiny but glaring visual and audio defects to TF2, add me on Steam and/or join this Steam Group I've made for the project:

My Steam: http://v1.steam.hlxgame.cc/id/Veerdinwraith

Primary goals:
- Fix model inconsistencies.
- Fix clipping issues.
- Add missing animation details.
- Add missing model details.
- Fix texture defects.
- Fix sound issues.

Secondary goals:
- Add unique animations for some weapons.
- Refine models, animations, sounds and textures.
- Add new sounds for some weapons.

Possible future goals:
- New taunts for weapons.
- Adding in missing details for some aspects of the game (Sydney Sleeper's missing dart model, etc..)

So, if anyone is interested in helping out, or just wants to tag along to see how things work out, contact me, join the group, do whatever. This is an open project. Anyone who is interested and feels they can do something to help is more than welcome to join.
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2 Comments
Jamini 31 May, 2011 @ 9:12am 
I'd be glad to help. I'll look into a few weapon models when I get home and see what I want to work on.
Qwkjcv 31 May, 2011 @ 8:53am 
While I have nothing that I can help you with (Blender is on the blink, which would have been the only thing I might have been able to help out with) I whole-heartedly support your efforts and will be spreading the word around.
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31 May, 2011