STEAM GROUP
Shattered World(s) rp group Swrpg
STEAM GROUP
Shattered World(s) rp group Swrpg
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Founded
3 June, 2014
ABOUT Shattered World(s) rp group

A time of History, a time apart, watch the secrets arise.

"Allies beware, we have saurkruat."
"Germans beware, we have waffles"

The world stands upon the edge of World War 2, Pearl Harbor sits burning as Germany and Russia slings heated led at one another. America stirs as they rush to meet their enemies on the field of battle, yet as the Powers to be prepare to clash, other forces are awakening again. It is up the brave and Intelligent on all sides to see the signs and seek help. This war is about to get a whole lot more complicated! Who’s side will you choose and helprewrite the history of the World as we known it?
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Rules of the group - OOC
1. Mods and Admins will be chosen based on the inital start of the rp and their ability to command and control their character in stressful situations.
2. If you find someone has God Modded, then by all means, tell a Mod or admin and they will set it streight.
3. Fighting is not to be tolerated unless in the rp, please, take it to pm but be civil about it. We don't need people disrupting the rp.
4. Follow Rule 3, failer to follow it will result in a warning. Three warnings equal a kick. Three kicks equal a ban, and three bans equal a perma ban. I am being lenient as its who I am.
Rules of the Group - Oc
1. All sides, Axis and Allies are joinable. Commanders will be chosen for the Japanese, British, Americans, Russians, Germans, and the Italians.
2. Do not bring your troubles into the rp. If you are angry at someone, chances are that taking your anger out on said person's OC will likely end badly. Stay neutral and leave fights outside of the rp unless they are on opposing sides.
3. The world is free roam, you can go anywhere, at any time, unless it defies your current Orders/Objectives. Try to keep to Historical Accuracy, your oc can't break through a Fire Line, nor can he/she manage to reach England on their own.
Rules for Mythology
1. Every mythology is acceptable, nothing is off limits to be picked from. A Commander must choose carefully though, as some mythologies clash with each other.
2. Research is a must for the Commander, both in the rp and outside of it. Have your Commander research the Mythos you wish to persue instead of just knowing about it unless it retains to his upbringing/his or her culture is steeped in it.
3. Anything in the Mythos of a Civilization is avaliable. Such as artifacts, locations of great significants, and individual persons or creatures. I.e. things like Hydras or dragons.
4. Now this is the most important one. You have to go on a side rp to reach these things. You want a powerful artifact? Get your butt to it and find it. You want to ask the aid of a dragon or other powerful creature? Find out where it might be and convince it to join you.
5. Ariel mythological creatues are best left to the Airforces of each faction. Same can be said for the water dwelling creatures had best be left to the Navies.
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Moving this group!
My Scheduel
----March 15th - March 21st----
Sunday: March 15th
Monday: March 16th
Tuesday: March 17th
Wednesday: Return Home
Thursday: No Work
Friday: No Work
Saturday: March 21st
----March 22nd - March 28th----
Sunday: March 22nd
Monday: March 23rd
Tuesday: March 24th
Wednesday: No Work
Thursday: March 26th
Friday: March 27th
Saturday: March 28th

I hope to see you all as soon as I can, and I look forward to seeing and hearing about what all you did! While I'm away I expect some of you to take up the reigns and run the roleplay as well. Anyway I best get back to preparing, Happy Trails!

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Founded
3 June, 2014