STEAM GROUP
Ancient RP Rules I ARPRI
STEAM GROUP
Ancient RP Rules I ARPRI
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ABOUT Ancient RP Rules I

Rules of Ancient Roleplay

● Army Movements
~ To move across one province, it takes an army 12 hours.
~ To move across the ocean, no matter the distance, it takes an army 1 day.
~ To embark an army on a fleet, it takes 6 hours.
~ To disembark an army from a fleet, it takes 6 hours.
● Economy
~ Starting Treasury: 30,000
~ Roads cost 1,000 to build and 2,000 to upgrade. Max of Level 3 Roads.
~ Civil Buildings of any type cost 5,000 to build.
~ Military Buildings of any type cost 3,000 to build.
● Recruiting
~ Army Recruitment Cost: 4,000
~ Navy Recruitment Cost: 6,000
~ Army Upkeep: 2,000
~ Navy Upkeep: 3,000
● Personal Armies
~ The Faction Leader and Faction Hier are allowed one personal army each. These cost 15,000 to build. The money must come from a personal treasury as well.
● Personal Treasuries
~ Every faction leader starts with 20,000 in a personal treasury.
~ Every faction Hier starts with 10,000 in a personal treasury.
● Political Requirements to take Rome
~ You must have enough influence in the Senate to get legislation passed, making you Emperor. After this law is passed, then you may march your armies into Rome.
● Currency
~ Each faction may select thier own currency, but it is all equal when used on the international scale numerically wise.
● Troop Size
~ Army Size: 5,000 Men
~ Navy Size: 10 Ships
● Mercaneries
~ These warriors may be purchased for the price of 5,000 for every 3,000 men hired. MAX LIMIT: 15,000 Mercaneries per faction army; 20,000 Mercaneries per private army.
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Meetings Start Tomorrow
2 Comments
King George 26 May, 2013 @ 7:35pm 
The meetings for these things will start tomorrow so keep ideas in mind.
ℳɑℵƐɳƮɨɳʊᎦ 26 May, 2013 @ 7:31pm 
army movements: make the water into sections like land. armies travel one section every (set)days. boats move 2 water sections every (set) days
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Founded
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