Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Bahasa Indonesia (Indonesian)
Bahasa Melayu (Malay) BETA
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


ETA: We absolutely do not ever want to see weapons or "mobs" please ignore weirdos that say that. It would ruin the game, they can go play something else.
1. I would really like to be able to be on different planets with my friends when playing with them.
2. In multiplayer, each player can have their own buildings. This will bring new possibilities to the multiplayer. It will also open up the possibility of trading between players.
3. The ability to create open servers and see the list of servers.
Thanks for playing. I bought all the DLC and I'm waiting for more!)
This is not about balance or progression. I’m not asking for automation, just basic QoL.
Right now it’s a loop: open storage, ctrl+click items, close, repeat dozens of times.
Yes, “transfer all” exists, but it just dumps everything and creates extra sorting. There is no “transfer matching items” or “quick stack”.
This adds no challenge or depth, only friction and physical strain. After long sessions, the constant clicking becomes uncomfortable for hands and wrists.
Adding a “transfer matching” option would not break progression, reduce resource needs, or automate gameplay. It would only remove tedious actions that add nothing.
The core gameplay is great, but this UX issue is exhausting and a real reason players burn out. Please consider improving inventory management.