STEAM GROUP
Miju Games mijugames
STEAM GROUP
Miju Games mijugames
7
IN-GAME
33
ONLINE
Founded
28 March, 2020
Language
English
Location
France 
ABOUT Miju Games

Miju Games

Small Indie game studio.
Creator of "Planet Crafter".

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POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
Creeping Deck Prologue is available!
51 Comments
16 Jun @ 3:34pm 
I just want to congratulate on the success of the game. 2M copies is an amazing mile stone. :steamhappy:
4 Jun @ 6:51pm 
Please tell me youll further expand the unlock system to something like once you've completed SysTI and terraformed the whole solar system, let players build a starship and jump to an entirely new star system. a fresh set of planets, a new systemwide index to fill, and ideally a new tech tree gated behind its own milestones, while carrying over endgame blueprints and what not
14 May @ 1:19pm 
please make multiplayer or another game but in water (like subanutica but you dont have to explore you have to colonize the planet and terraform it aswell) i have 60 hours in this game it is so good i love it
22 Apr @ 5:25am 
I can't stop playing this help. It's so pretty and chill.
ETA: We absolutely do not ever want to see weapons or "mobs" please ignore weirdos that say that. It would ruin the game, they can go play something else.
12 Apr @ 5:16pm 
You've taken 250 hours of my life and this is just the beginning xD

1. I would really like to be able to be on different planets with my friends when playing with them.

2. In multiplayer, each player can have their own buildings. This will bring new possibilities to the multiplayer. It will also open up the possibility of trading between players.

3. The ability to create open servers and see the list of servers.

Thanks for playing. I bought all the DLC and I'm waiting for more!)
6 Apr @ 8:25pm 
I really enjoy the game and spent dozens of hours in it, but I keep quitting for the same reason: storage management is painfully tedious.

This is not about balance or progression. I’m not asking for automation, just basic QoL.

Right now it’s a loop: open storage, ctrl+click items, close, repeat dozens of times.

Yes, “transfer all” exists, but it just dumps everything and creates extra sorting. There is no “transfer matching items” or “quick stack”.

This adds no challenge or depth, only friction and physical strain. After long sessions, the constant clicking becomes uncomfortable for hands and wrists.

Adding a “transfer matching” option would not break progression, reduce resource needs, or automate gameplay. It would only remove tedious actions that add nothing.

The core gameplay is great, but this UX issue is exhausting and a real reason players burn out. Please consider improving inventory management.
7
IN-GAME
33
ONLINE
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Founded
28 March, 2020
Language
English
Location
France