Установить Steam
вход
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом

I now need someone to model/animate a player/ref model or i need those stuff from IOSS if im allowed. This would be a greate supporta nd would save me a lot time(it took so long to just find a free mesh .....)
http://www.megaupload.com/?d=EOS8W2IM
or
http://hotfile.com/dl/87644973/908669e/OutDoorTerrainAndMesh_Animation_2010-12-06_22-28-54-51.avi.html
Weeeeeee!!
ClientSidePrediction and Smoothing work nicly now.
In that process i have rewritten my worldengine, working now perfectly with my networkengine. Im currently write something what i call SYNC- Buffer which will save much work when ill add Clock,Goalcount etc.
This isnt complicated and will surly! done be in some days. Ill then go on for animation, which i espect to take about 2-3 weeks and then ill create USO.
For ppl who seen the StadeLive months.. ago, know it aint that long way to go:)
Depending on my time and how fast ill get animations etc working.