STEAM GROUP
Gamerz Studios ✔ Dev ✔
STEAM GROUP
Gamerz Studios ✔ Dev ✔
1
IN-GAME
7
ONLINE
Founded
12 October, 2015
Language
English
ABOUT Gamerz Studios

Mission Statement
Gamerz Studios is a game development company, which specializes in the game development market. It is our job to create a quality service which you the customers will enjoy and take advantage of our services.
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Positions

Artist: A person who creates and modifies art assets for the game. Typically an artist in a rev share project provides his own art creation software. important note: typically one artist can not do it all. You must investigate each artist to understand their strengths in the following skill sets: layout, gui, storyboard, concept, texturing, backgrounds, characters, 3d modeling, 2d animation, 3d animation, illustration, cover art, box art, web design etc etc etc etc etc etc….etc…more etc.

Designer: A word to confuse people because it sounds like “Game Designer” but it means graphic designer aka artist. This person is who focuses their artistic talent on creating visual objects for a given purpose or use as opposed to feelings and emotions.

Programmer/Developer: A person who creates scripts for the game and combines assets in an engine (ie Unity3D, cocos2d, GML...) Note: Coder is a synonym but some people feel it is a degrading term.

Musician: A person who creates music for the game

Sound Engineer: A person who creates or modifies music and SFX (sound assets) for a game. Note: Typically a SE in a rev share project provides his own sound creation software

Level Designer: A person who uses a game engine and/or level editor to position game objects and events to create different gameplay scenes (game levels)

Game Designer: The person in charge of all “design documents” including pitch, GDD and technical documents. This person holds the “key vision” of the project and is in charge of clearly articulating it to all other members. Often acts as the hub of information between all departments including: quality assurance, user feedback, community managers, programmers, marketing, investors and management. The person who’s job is to “create more work”

Producer: This person does or finds someone to do every single thing not described, defined, thought of, anticipated, planned for or failed. Note: If a project fails it’s this persons fault. Literally, it’s part of his duty to accept full responsibility for failure. It’s a tough role, respect it.

Product Manager: A role that combines the duties of Producer, Designer, and Monetization Manager. A creative manager who designs games for the purpose of maximum profit and virality. Note: With freemium becoming the industry norm the role of game designer is being shifted towards this new concept of product manager. Basically a game designer who stays on to manage the project beyond launch, tweaking features and DLC to continually maximize profits.

Project Manager: A person who “creates” the timeline for tasks to be completed, then monitors progress and adjusts resources as necessary.

Scriptwriter: To help drive a game's story, a scriptwriter constructs compelling scenarios and dialogue for the video game's cutscenes and during gameplay. The goal is to create a story that draws you in, with escalating action that gamers will find challenging

Quality Assurance: The person who must test (remove the word “play” from your vocabulary!) all features of a game, find bugs, figure out how to recreate that bug (cause it to occur again) and then argue with the programmer who doesn't believe such a bug could exist. If this is you I recommend recording your tests with video software. It's the only other person on the team who can understand what each feature in the design document means.

Template

What I do
Explain what your potential role in a team would be, perhaps ruffly outline how many hours a week and for how long you'd be able to work at a project and give a brief evaluation of your ability.

Experience
How long have you been doing this, what are some of the things you have done up to this point. Screenshots always help.

Interest
Very importantly outline what genre of game you would particularly like or perhaps what genres you are not interested in.

Contact
e.g email address

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Founded
12 October, 2015
Language
English