STEAM GROUP
Dayz Tactical Unit =DTU=
STEAM GROUP
Dayz Tactical Unit =DTU=
2
IN-GAME
10
ONLINE
Founded
24 February, 2014
Language
English
ABOUT Dayz Tactical Unit

Dayz Tactical Unit

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Group Member David was kind enough to share his TeamSpeak Server with the rest of the group. Be sure to thank him for being awesome, and let him know if you experience any problems on the server.

192.210.139.243 Message an admin or member for the passcode.
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This purpose of this group is to bring together survivors in the world of Dayz who will play for the betterment of the group. Both Regular and Hardcore gamplay modes are welcome. This group is neither a "hero squad" nor "bandit squad". Play styles may vary based on who is playing and what everyone wants to do that day - A hero today; a bandit tomorrow.

This group IS an easy and friendly way for people to team up in-game.
This group IS NOT a clan.

Expectation of members:
-Be willing to meet up and venture with members of this group.
-Have teamspeak 3 (search Google for free download).
-Be serious. No friendly fire. Do not spam chat. Paticipate in team communication, and be serious when things get hairy. Chatting during adventures is encouraged.
-Don't pick on eachother and don't be racist - act like adults.
POPULAR DISCUSSIONS
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57 Comments
SevenCagedTigers 5 Sep, 2014 @ 6:54pm 
NEW:
Firefighter Helmet
New civilian zombie
SPOSN Backpack
NEAF civilian hangar
New 55-gal drum
Derringer
AKS74U
AK101 retexture
M4 Drum Mag
Pack of cigarettes
Skate helmet
Bottle of voka
Dime bag
Range Finder
Leather wallet
Radio Cassette player
RGD2 smoke (white, black)
Waterproof packable bag
Waterproof backpack
SevenCagedTigers 5 Sep, 2014 @ 6:54pm 
http://dayzdev.tumblr.com/post/96739657031/status-report-week-of-01-sept-14

In addition to this, the production, design, and environment teams have discussed the issue of player spawn locations - and the lack of traffic through the classic DayZ cities such as Chernogorsk, and Elektrozavodsk. The initial push to restrict player spawning in these regions was tied to the design of the Chernogorsk area, specifically the new tenement structures and the Balota airfield. As we move towards fully implementing centralized control over the economy this will become less of an issue. With this in mind, the Balota airfield as been redesigned and a new, further inland military base was created.
As 0.49 hits stable, players will begin to spawn all along the coast from Chernogorsk, to Novod. The reaction to this will be monitored, and the spawns will be adjusted accordingly.
SevenCagedTigers 2 Sep, 2014 @ 12:51pm 
http://www.reddit.com/r/dayz/comments/2f8wwu/when_is_persistent_set_to_hit_stable/

[–]eugenhartonBuild & Environment Engineer 42 points just now*
We mayble are able to remove all 9 duplication techniques by tomorrow. However the issue with concetrated item spawns is still under investigation. Lets see what I have available next day. Plus there is the issue with server group respawn under default spawn point that has been hitting youtube recently. Sooo :)
Again :
Once or duplication techniques are gone and experimental is ready to hit stable (as in most of the blocker issues are gone). Next wednesday after all this is true, will the bundle hit stable.
During the maintenance that I described above. We will wipe the stable database as already mentioned in our status report.
SevenCagedTigers 26 Aug, 2014 @ 4:50pm 
Found some NWAF maps with example names. Some are good, others not so good. A couple of the maps have too many names/areas, I think we could/should limit it for now.

Hosting images at:

http://rothmans.servegame.com/dtu/

There's also an example range map.
SevenCagedTigers 26 Aug, 2014 @ 4:49pm 
Hello Alancaster, welcome.
AndrewL17 23 Aug, 2014 @ 11:28pm 
Hey guys! I'm new to the group!
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Founded
24 February, 2014
Language
English
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