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(The malicious urge for chopping intensifies)
This is going to need a lot of wood.
And some locals might not be too happy with all this cutting, or are they? :)
What a loss! If only there would be a skilled woodworker around so we could keep going...
And we end today with this cool accent as there is a lot of wood to chop ahead. Stay warm!

The game is receiving a whole new story and engaging quests. We want to avoid adding fetch missions for the main story that will require You to cut 50 trees or something similar. Those will still appear as they simply fit the theme but their weight moved to additional quests.
The idea is to set our main character on his woodcutting expedition for... something ;) We don't want to spoil too much from the story right now. Gameplay-wise major change is instead of building one enormous woodcutting facility we will run several of them each in different locations with a different set of goals to achieve. By one day we will need to build a bridge, and some complex construction by another.
The main base isn't going away though. It will become our hub from which we can start new expeditions. Hub itself will contain its own quests and by accomplishing missions we will progress the Main Base development further.
We need a word of explanation here. We had suffered a major delay with the game development due to the Unreal Engine version being used for WoodZone.
With the failure of Kickstarter, we had to change the scope of the game as well.
Right now, our main concern is to fix animations in the game as soon as we make it, we will be able to show much more from the gameplay.
Next Devlog in two weeks. We will post it every 2 or 3 weeks from now on.
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