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Please keep in mind that some players had their save files corrupted while traveling between maps. This is one of the main reasons we decided to rebuild the save format from the ground up, to make sure problems like that do not happen again. However, the save conversion system cannot repair a broken save. It can only convert a working one.
We are also adding input control settings, so players can remap buttons if needed, along with sensitivity adjustment and horizontal or vertical inversion.
After a great deal of work, we managed to create an in-house dynamic lighting system that automatically adjusts light settings and material functions based on player distance and camera frustum. Thanks to this, we are significantly improving lighting quality while also reducing its performance cost.
More lighting changes will arrive in upcoming patches, but those will be part of the smaller content-focused updates coming soon.
Thanks to this system, future changes to the world map during development will no longer require us to manually export terrain into 3D software and spend hours adjusting and optimizing it for the player map. This will save an enormous amount of time and give us much more freedom to improve the landscape whenever we want.
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