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We’ve been running playtests and carefully digging through your feedback, because watching real people play is still the best way to find out which parts of the machine are working, which parts are confusing, and which parts are quietly on fire.
One of the bigger recent changes is how worker robots feel. They now have stacks, so they can carry more than one item at a time, and they mine in an area instead of picking up resources one by one. It sounds small on paper, but in an automation game these small robot-behavior changes can completely alter the rhythm of the whole factory brain.
We also added new NPCs, a shop, semi-destroyed buildings in the hub that you can buy with meta-currency, and tutorial changes so the early steps are clearer. There are also NPC upgrade trees, rebalance work, and lots of tiny “why is this robot doing that” moments being investigated in the traditional scientific way: staring at the screen, taking notes, and slightly worrying.

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