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https://github.com/dmdware/sped/blob/master/shaders/orpersp2.frag

Code is available to demonstrate usage of the generated orientability maps:


Parallax maps use "heightmaps", so not all possible triangle arrangements are possible, like overarching branches, arms, etc. Orientability maps use new texture types to describe almost any arrangement.
Users should be aware of the general limit of 16384x16384 for addressable
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