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VFX and lighting improvements are paying off. Sigma abilities went through a VFX refresh pass to reduce visual clutter and improve distinction between effects- Sigma Wave and Wind, for example, no longer look too similar. Drone presentation has also leveled up with new arrival/departure animations, particles, and lighting. Drones now animate into stockpile locations instead of simply appearing, and ambient drones patrol map boundaries to make the world feel more alive. Areas like Flood Town received more thematic details. Updated in-game lighting plus Operator material tuning has improved readability and made the overall experience easier on the eyes.
Animations are smoother, and small details add life. We’ve made strong progress on blending for crouch, ADS, shooting, reloads, and mantles. Grenades throw cleanly without skipping or getting stuck. On top of that, we added ambient critters like crows and rats for the atmosphere.



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